WorldExclusive
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Crysis 2 DX11 Release Date: Now Available
DX11 Official Pack Download Link
http://secure.mycrysis.com/dx11
DX11/1.9 Patch FAQ
https://secure.mycrysis.com/forums/viewtopic.php?f=27&t=32062
Is Crysis 2 crashing to black with DX11 enabled using a Nvidia card? I've been having this problem since last night.
Solution:
Nvidia Control Panel, "Manage 3D Settings", put Power management mode on "Prefer maximun performance" .
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Crysis 2 Sandbox Editor Now Available
Download
http://www.mycrysis.com/download/Crysis_2_ModSDK_1.0.exe
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Crytek has posted Patch 1.9 Notes. The changes are as follows:
http://www.mycrysis.com/forums/viewtopic.php?f=40&t=32220
DX11 Gallery
http://imgur.com/a/jCKj0
DX11 Official Pack Download Link
http://secure.mycrysis.com/dx11
DX11/1.9 Patch FAQ
https://secure.mycrysis.com/forums/viewtopic.php?f=27&t=32062
Is Crysis 2 crashing to black with DX11 enabled using a Nvidia card? I've been having this problem since last night.
Solution:
Nvidia Control Panel, "Manage 3D Settings", put Power management mode on "Prefer maximun performance" .
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Crysis 2 Sandbox Editor Now Available
Download
http://www.mycrysis.com/download/Crysis_2_ModSDK_1.0.exe
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Crytek has posted Patch 1.9 Notes. The changes are as follows:
Hi guys,
Below are the patch notes for Patch 1.9, this is also the patch that will enable DX11 Support (available via a separate download). We're aiming to have this patch live and available to you all next week. As always we're interested to hear your comments/thoughts on these changes so please post them below.
Crysis 2 Patch 1.9
• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• - Tessellation + Displacement Mapping
• - High Quality HDR Motion Blur
• - Realistic Shadows with Variable Penumbra
• - Sprite Based Bokeh Depth of Field
• - Parallax Occlusion Mapping
• - Particles Motion Blur, Shadows and Art Updates
• - Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren't always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window's containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
http://www.mycrysis.com/forums/viewtopic.php?f=40&t=32220
DX11 Gallery
http://imgur.com/a/jCKj0
The DX11 Ultra Upgrade is a free visual improvement add-on introducing DirectX 11 support as well as a wealth of graphical improvements and performance optimization for both DX11 and DX9 API's.
When using the new “Ultra” spec, DX9 platforms will beneficiate from realtime local reflections and contacts shadows. The owners of DX11 platforms, in addition, will be able to enjoy hardware tessellation (requires the installation of the “Tessellation Package”, parallax occlusion mapping and several improvements for shadows, water, particles, depth of field and motion blur.
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