Drakenfeng
Gawd
- Joined
- Apr 15, 2010
- Messages
- 671
Not sure if I'm alone here but in BF3 it feels really awkward that roll left/right in jets and helis is bound to the X mouse axis. Trying to rebind this through the menu didn't work for me and googling didn't give an answer either. Forgive me if this was already posted but I managed to get the X axis bound to yaw left/right in jets and helis and my score has dramatically improved with them.
In Documents\Battlefield 3\settings open PROF_SAVE_profile in a text editor. Search for
GstKeyBinding.heli.ConceptYaw.0
and replace the entire block with:
GstKeyBinding.heli.ConceptYaw.0.axis 0
GstKeyBinding.heli.ConceptYaw.0.button 8
GstKeyBinding.heli.ConceptYaw.0.negate 0
GstKeyBinding.heli.ConceptYaw.0.type 1
Type 1 indicates that the binding is for the mouse, axis 0 is the X axis. The binding would not work at all unless button was set to 8 (not sure why). I'm assuming negate reverses the input of the axis. Those of you that have problem with inverted flight might want to try setting this to 1 on ConceptPitch. (I have not tried this)
Do a similar search for GstKeyBinding.jet.ConceptYaw.1
and replace it with:
GstKeyBinding.jet.ConceptYaw.1.axis 0
GstKeyBinding.jet.ConceptYaw.1.button 8
GstKeyBinding.jet.ConceptYaw.1.negate 0
GstKeyBinding.jet.ConceptYaw.1.type 1
I think I unbound some of my default controls when trying to fix this so the Binding #'s might not match up (the number after ConceptYaw). If in doubt look for the binding entry with type 1 and change it accordingly.
In Documents\Battlefield 3\settings open PROF_SAVE_profile in a text editor. Search for
GstKeyBinding.heli.ConceptYaw.0
and replace the entire block with:
GstKeyBinding.heli.ConceptYaw.0.axis 0
GstKeyBinding.heli.ConceptYaw.0.button 8
GstKeyBinding.heli.ConceptYaw.0.negate 0
GstKeyBinding.heli.ConceptYaw.0.type 1
Type 1 indicates that the binding is for the mouse, axis 0 is the X axis. The binding would not work at all unless button was set to 8 (not sure why). I'm assuming negate reverses the input of the axis. Those of you that have problem with inverted flight might want to try setting this to 1 on ConceptPitch. (I have not tried this)
Do a similar search for GstKeyBinding.jet.ConceptYaw.1
and replace it with:
GstKeyBinding.jet.ConceptYaw.1.axis 0
GstKeyBinding.jet.ConceptYaw.1.button 8
GstKeyBinding.jet.ConceptYaw.1.negate 0
GstKeyBinding.jet.ConceptYaw.1.type 1
I think I unbound some of my default controls when trying to fix this so the Binding #'s might not match up (the number after ConceptYaw). If in doubt look for the binding entry with type 1 and change it accordingly.