For the first week I ran G-Sync, 20% brightness, 50% contrast, normal color. The second week I switched to ULMB, 100% brightness, 50% contrast, and pulse width at 75. Running ULMB is easier on my eyes (which are very sensitive to bright light) but ULMB requires beefy video cards in most games. Globally I set refresh rate to 120 and G-sync on, then disable G-sync in nvidia 3D settings for all games that can run at 120 fps or better.
When I run the blur busters test, it always says synchronization failed. Anyone know why?
When I run the blur busters test, it always says synchronization failed. Anyone know why?