The test settings:
Resolution 4800x2560 (3x 30" LCD Portrait). Portrait bezel correction is not working properly in nVidia driver release 270.51 so the standard resolution is used. 2x 3GB GTX580's as baseline as two cards minimum for Surround. The computer: http://hardforum.com/showthread.php?t=1588587
The numbers:
F1 2010 in-game Benchmark: Quad SLI 75% over dual cards.
Video of SLI: http://www.youtube.com/watch?v=Nqdc66a0l3U
Video of Tri-SLI: http://www.youtube.com/watch?v=5h6nil795M8
Video of Quad-SLI: http://www.youtube.com/watch?v=KWZqS1wsGTc
Lost Planet Benchmark B: Quad SLI 77% over dual cards.
DCS:A-10C "Spring Hill" simulation replay: Quad SLI 88% over dual cards.
AvP Benchmark automatic settings: Quad SLI 93% over dual cards.
Crysis 2 "Single player static entry": Quad SLI 59% over dual cards.
Batman in-game Benchmark: Quad SLI 76% over dual cards.
Metro-2033 "Single player static entry": Quad SLI 100% over dual cards.
"Single player static entry" means the single player campaign was loaded and character was sat sitting in the game world unmoved from original position during all tests. The FPS was then annotated with FRAPS.
All benchmarks were tested with the exact same settings with a reboot in-between to reconfigure SLI bridge.
Without VRAM restrictions (3GB GPUs) and full 16x PCI-E bandwidth available to all cards, there was not a single instance that Quad-SLI did not garner an appreciable performance advantage over Tri-SLI. In a number of instances, the performance gain transitioning from Tri-SLI to Quad-SLI was actually greater than the transition from SLI to Tri-SLI.
All games saw ultimately a performance increase going from SLI to Tri-SLI, and then also from Tri-SLI to Quad-SLI. Some games had just incredible SLI scaling such as Metro2033, Alien vs Predator, and DCS:A-10C. 90-100% performance gains over a dual card setup is pretty much unheard of. I attribute these large gains to no VRAM restriction and the extreme demand of this resolution.
The phrase "Quad-SLI does not scale in games" is ancient history.
Thanks for viewing!
Resolution 4800x2560 (3x 30" LCD Portrait). Portrait bezel correction is not working properly in nVidia driver release 270.51 so the standard resolution is used. 2x 3GB GTX580's as baseline as two cards minimum for Surround. The computer: http://hardforum.com/showthread.php?t=1588587
The numbers:
F1 2010 in-game Benchmark: Quad SLI 75% over dual cards.
Video of SLI: http://www.youtube.com/watch?v=Nqdc66a0l3U
Video of Tri-SLI: http://www.youtube.com/watch?v=5h6nil795M8
Video of Quad-SLI: http://www.youtube.com/watch?v=KWZqS1wsGTc
Lost Planet Benchmark B: Quad SLI 77% over dual cards.
DCS:A-10C "Spring Hill" simulation replay: Quad SLI 88% over dual cards.
AvP Benchmark automatic settings: Quad SLI 93% over dual cards.
Crysis 2 "Single player static entry": Quad SLI 59% over dual cards.
Batman in-game Benchmark: Quad SLI 76% over dual cards.
Metro-2033 "Single player static entry": Quad SLI 100% over dual cards.
"Single player static entry" means the single player campaign was loaded and character was sat sitting in the game world unmoved from original position during all tests. The FPS was then annotated with FRAPS.
All benchmarks were tested with the exact same settings with a reboot in-between to reconfigure SLI bridge.
Without VRAM restrictions (3GB GPUs) and full 16x PCI-E bandwidth available to all cards, there was not a single instance that Quad-SLI did not garner an appreciable performance advantage over Tri-SLI. In a number of instances, the performance gain transitioning from Tri-SLI to Quad-SLI was actually greater than the transition from SLI to Tri-SLI.
All games saw ultimately a performance increase going from SLI to Tri-SLI, and then also from Tri-SLI to Quad-SLI. Some games had just incredible SLI scaling such as Metro2033, Alien vs Predator, and DCS:A-10C. 90-100% performance gains over a dual card setup is pretty much unheard of. I attribute these large gains to no VRAM restriction and the extreme demand of this resolution.
The phrase "Quad-SLI does not scale in games" is ancient history.
Thanks for viewing!