Dx 11 benchhmark for ATI guys

The first thing that came to my mind while watching that video was how much that floating city reminded me of Chrono Trigger...
 
well my GTX280 fails to render it above 30fps at 4XAA with all else high in DX10. I will have to play this this.
 
download is slow as all hell right now. about 2 1/2 hours later, I've got 8 minutes to go at 16 Kbps
 
Maybe someone can bench DX10 vs DX11 if that's even possible?

Would love to see some 58xx results
 
Nice graphics, tessellation & SSAO i wonder what kind of game this is ? BTW where is the actual link of the benchmark ?

EDIT: found it nvm.
 
5850.

Heaven Demo v1.0
FPS:
36.7
Scores:
923
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7100) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
3999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5800 Series 8.670.0.0 1024Mb
Settings
Render:
direct3d11
Mode:
1920x1200 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
 
Here's mine HD5850 Stock AMD 240 Stock (its on a HTPC)

It looks fantastic and runs fairly smooth. Some of the parts like the dragon seemed to be a little strange like there was a stutter but the FPS counter was > 30FPS. Also I am not sure if it is just me, but I started out at like 42FPS and decreased almost consistently until the end.

benchmark2.jpg
 
Here's mine HD5850 Stock AMD 240 Stock (its on a HTPC)

It looks fantastic and runs fairly smooth. Some of the parts like the dragon seemed to be a little strange like there was a stutter but the FPS counter was > 30FPS. Also I am not sure if it is just me, but I started out at like 42FPS and decreased almost consistently until the end.

*snip*


could be that you are becoming cpu limited when its rendering the dragon..

but god damn that thing is beautiful! HD5870 here i come.. man even though this would be considered a synthetic benchmark id love to see this thing added to reviews for dx11 cards.. since its actually a true graphics benchmark and not a cpu+gpu benchmark..
 
where do you download dx11? I don't think you can download dx11 for vista yet I guess.
 
Nice ill have to try this on monday when I get my I7 mobo and W7 copy
 
I also got a consistent decrease from about halfway through. Dropped from 50fps down to just over 30.

Still gorgeous. I can't get it to run fullscreen though, getting an error because of my logmein display driver.

Unigine
Heaven Demo v1.0
FPS:
32.3
Scores:
814
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
AMD Phenom(tm) 9850 Quad-Core Processor
CPU flags:
2800MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model:
LogMeIn Mirror Driver 7.1.542.0 110Mb
Settings
Render:
direct3d11
Mode:
1680x1050 windowed
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
 
This engine seems like it'll be good for a nice adventure game.

Here's my score with the computer in my sig. 8xAA really takes a hit though...
 
This must be great. TPU has it on their servers for down load now. :cool:
 
With rig from the signature.

FPS: 50.2581
Scores: 1266

everything on high 4XAA 16XAF

Guess this game will scale very well with crossfire, the graphics and tessellation are outstanding! (pray for nice gameplay)
 
With rig from the signature.

FPS: 50.2581
Scores: 1266

everything on high 4XAA 16XAF

Guess this game will scale very well with crossfire, the graphics and tessellation are outstanding! (pray for nice gameplay)

Sweet.

What resolution did you run the test at?



Try the OpenGl mode.


On my OC HD5850 this is how it measures up.

1stheavenBenchmarkHD5850.jpg
 
Pretty cool stuff. I'm at 1680x1050 and probably held back by my E8400. But my scores with a stock HD 5850 - it started out at about 62fps and steadily decreased:

Heaven Demo v1.0
FPS: 34.5
Scores: 868
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU flags: 3510MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 5800 Series 8.660.6.0 1024Mb
Settings
Render: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
 
Unigine
Heaven Demo v1.0
FPS:
31.7
Scores:
798
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
3210MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings
Render:
direct3d11
Mode:
1680x1050 4xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
8x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
 
The uniengine looks incredible. Particularly the tesselation on the dragon with the spikey outgrowths of scale, the incredible detail on the cobblestones and roof tiles, real time shadows, etc. This game engine would be great for say... a next gen MMO? :D Got 45 fps with default settings. It looks like you'd probably need at least Crossfire to get 60 fps on maxed out with 8xaa.
 
Wow this looks amazing. Unigine has set a new standard for just how bumpy our rocks can look :)

Jeez, those cobblestone paths look brutal, though. You would destroy your ankles if you tried to walk on them.
 
FPS: 50.1

with rig in sig.

Settings

Render:
direct3d11
Mode:
1920x1200 4xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
 
gsxlex-albums-dx11-picture7267-dx11.jpg


Unigine
Heaven Demo v1.0
FPS:
36.8
Scores:
927
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows Vista (build 6002, Service Pack 2) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags:
3910MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 285 8.16.11.9107 1024Mb
Settings
Render:
direct3d11
Mode:
1920x1080 8xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
 
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