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hmmm...a ppu or another 7900gt in sli?
Sharky974 said:From what I understand Physics on a GPU cannot effect the enviroment. It just looks pretty. So this would be the "real deal" on a PPU.
Yes, another $250 toy that looks to enable explosions/particle/liquid effects never seen as possible with the CPU alone.Dapperdan said:sorry for my ignorance but what is this for? What is PPU, is it a another vid card or an add on card or what?
PPU= Physics Processing Unit add-on card.Dapperdan said:sorry for my ignorance but what is this for? What is PPU, is it a another vid card or an add on card or what?
jcll2002 said:games like css, fear and bf2 wont utilize this right? (the aegia)
of course it's repetitive, this is just a demo showcasing what PPU can do. it looks awesome toojcll2002 said:yeah, its basically people throwing grenades at a boat load of barrels
bazylik said:of course it's repetitive, this is just a demo showcasing what PPU can do. it looks awesome too
tskiller said:I am unimpressed. There is nothing that the source engine can not do, they just decided to put an assload of boxes in there. I was hopeing for durability, destroyable landscapes, things cracking and shattering etc...
Terra - I say poor CPU that would have to calculate the phycis for that many objects...
tskiller said:i guaruntee that the physics processor on that board is less powerfull then my dual core opteron.
I heard their card is capable of transfering Terabits of data and performance increases will come from driver updates that refine it to make it even more capable. We will just have to see... I remember Creative making the same statement about the SB Live. And do you really want another thing on your GPU that gets really hot? especially when its product life cycle is probably gonna be 4x longer. They already stated that they are not going by the Nvidia/ATI model of releasing something new every 6-8 months.polive said:on their website they say they will have driver updates to address future needs of the card as far as new technology in physics needs for games.
Of course eventually they will run into physical limitations of the card they are initially offering and will upgrade the hardware to accomodate that.
Who knows how long their first card will last until it is "obsolete". They are a relatively new company and we have not seen how they will implement new drivers and how often we will need to upgrade to their latest, greatest card.
I think soon these will be integrated into future video cards and may not require an additional card to be functional, since they are already in "cahoots" with BFG and probably other vid card manufacturers. The Ageia Physx is just a chip basically, that can be integrated into other components.
I will wait until I see actual improvements in gameplay that take advantage of this technology. But they are cool
Killa_2327 said:It may be nice..but is this really worth an extra $250 every 6 months (or whatever there estimated cycle is)?
PPU Life Cycle
One interesting aspect that came up during my discussions was the idea of a life cycle or product cycle for a PPU. In the world of GPUs, we are pretty used to seeing a new flagship product every 6-8 months from both NVIDIA and ATI. Because graphics is quite a bit more scalable than physics, this hasnt really been an issue. But for physics programming that may require a separate physics card, the idea of having new cards out every 6 months can be gut wrenching. Would you like to be REQUIRED to buy a new PPU every 6 months for the latest titles to run on your system? Surely not.
AGEIA was adamant that this would not be the case for the foreseeable future. In fact, they have already seen the opposite occurring; upgraded firmware and drivers for the PPU has opened up new features and options to programmers on the same hardware. Cloth simulation is the first example of this as it wasnt ready initially when the SDK went out to software developers but has since been perfected and added into physics engine, without a need for a hardware upgrade. AGEIA told me they feel that this will continue to happen through 2006 and into 2007 as the power of the PPU is being less utilized until the CPU and GPU can keep up.
Of course, that cant happen indefinitely and when I asked specifically about new hardware with faster physics processing, they didnt have much to say other than it would come, but not for "at least another year." My impression was that it would be even longer than that but of course no one would commit to anything. It is pretty obvious though that a market like this requires a certain stability that the GPU and CPU realms dont need.
The 2.4 driver and development kit was just released to developers this week, adding a host of small new features like software cloth simulation (including tearing), hardware accelerated joints, and more. In the middle of the year, version 2.5 will enable hardware-accelerated cloth, auto-detection and use of the PhysX hardware, and fluid surface generation in hardware. It will also improve the performance and scale of a number of dynamic bodies through optimizations. Beyond that release, the company is striving to enable soft bodies ("squishy" objects that try to retain their shape), height-field-based fluid simulation that interacts with rigid bodies, and two-way cloth and rigid body interaction.
Do I have to buy new hardware every year just to get new physics features?
No. The powerful, yet flexible, AGEIA PhysX processor is designed to enable future enhancements via software. This makes a PhysX accelerator a great investment because gamers will get not only new PhysX-enabled games now and in the future, but the new features that AGEIA delivers via regular driver updates will run on the hardware thats installed in PCs today.
I was thinking that too.Prism123 said:the thing I'm wondering though, is how would it be possible to play a game that supports a physics card to the max at acceptable framerates on a comp without one. With graphics you can lower the greaphical quality as graphical quality doesn't effect gameplay much. With physics its not like you can lower the accuracy of the physics, as that would make the gameplay different, not to mention **** up online multiplayer.
chiablo said:I'm going to assume that this is going to be more along the lines of a sound card life cycle than a video card one.
If you have a sound card that is 4 years old, it will still function perfectly fine with modern day games, you might get better performance and more features with the newest sound card, but it still does the job it was intended to do.
Prism123 said:the thing I'm wondering though, is how would it be possible to play a game that supports a physics card to the max at acceptable framerates on a comp without one. With graphics you can lower the greaphical quality as graphical quality doesn't effect gameplay much. With physics its not like you can lower the accuracy of the physics, as that would make the gameplay different, not to mention **** up online multiplayer.