Ieldra
I Promise to RTFM
- Joined
- Mar 28, 2016
- Messages
- 3,539
'oxide is an ethical company, no ihv-specific code in out dx12 build'Perfect hyperbole would be would anyone who believed nV when they stated pascal was 10 times faster (that slide about neuronets) over maxwell, that was for gaming. If someone came on this forum and stated that, I would say they are crazy. Even if neuronets weren't even mentioned in nV's presentations.
This is why when people started talking about 30% and above performance increases from Async, and why nV was having so much problems with AOTS with performance loss, it was unbelievable, to any programmer that has done shaders and looked at shader utilization figures for both cards. They should be very well versed at what would be good for each IHV if they want to get decent performance out of their software.
PS good programmers will look into shader utilization profiles to optimize their code. Not doing so, is not only bad but stupid not to, it gives you so much information quickly than measuring out frame rates.
I stated this at B3D about the oxide dev, I was surprised they didn't look into the AOTS shader profile lol.