XBOX and X-Input controllers can be customized like a Steam Controller in latest Steam Beta.


Fully [H]
Apr 10, 2003
XBOX and X-Input controllers can be customized like a Steam Controller in latest Steam Beta.

Basically it will allow you to customize the XBOX 360 & XBOX One controllers and X-Input controllers like the Logitech ones just as you would a normal Steam Controller. I use my Steam Controllers as remote controls to surf [H]ardocp, Reddit, Twitter, car stereo forums, etc at night from the comfort of my bed. I can dig through the folders on my PC to find songs, videos, etc just like I would use a conventional mouse.

This is awesome that the XBOX controllers are getting the same treatment as the PS4 controllers did late last year. You can download custom controller maps for the Steam Controller. So say you're playing Dark Souls and you hate the controller map for the game; you can alter it on the fly yourself or download a custom controller remap from another Steam user. The controller remaps are "voted" upon so you can try a popular one or even alter someone else's to better suit your tastes.

Oh and the Steam Controller remapping feature even works on games that a controller was never intended to work with. Old Civilization games with a Steam Controller is quite doable for example. Solitaire with a Steam Controller is legit. You can even import games from other services like, UPLAY, Origin, etc and Steam will automatically identify them and allow you to choose a controller profile from the Steam community or create your own. This worked well for The Witcher 3 game that I bought on

You're going to need the Steam Beta to try these new features out. To use the Steam Beta client, click settings and under Account choose to join the Steam Beta. It is very stable 99% of the time so you shouldn't have issues with regular everyday Steam operations.


P.S. If you play games where the developer embraced the Steam Controller like Warframe, every facet of the game will be fully integrated into the controller at the launch of the game!

Another article on the reasoning behind the Steam Controller's functionality and what can be done with the PS4, XBOX, etc controllers.

The Steam Controller Configurator's Untapped Power.

Steam Client Beta Update - Jan 5th

The client beta has just been updated with the following changes:

  • Made the error clearer when you fail to install a game and don't have enough disk space due to user quotas

Big Picture
  • Added support for using the overlay keyboard for games that have launchers
  • Improved display when running on retina enabled devices under macOS

  • Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
  • Unify close-to-tray behavior with other platforms. If using a distribution that doesn't have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0
  • Added idle detection, friend status will now automatically switch to Away/Snooze
  • Fixed Steam not obeying SIGTERM, Steam will now gracefully exit when logging out of a session
  • Fixed keyboard input and cursor switching in overlay for Vulkan applications
  • Update Vulkan loader in the Steam runtime to enable Xlib support
  • Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers

Steam Controller
  • Added XBox 360, Xbox One, and Generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/Generic controllers will all see each-others configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types.
  • Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout.
  • Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.
  • Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PSNow.
  • Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.
  • Fix for free-floating On Screen Keyboard running very slowly if a game was open but did not have focus or was running windowed.
  • Added independent horizontal/vertical scaling to joystick move and joystick mouse.
  • Joystick Move mode no longer shows mouse sensitivity option unless mouse output is selected.
  • Added additional support for third party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks.
  • Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon.
  • Added ability to change x-input controller order from the Controller Options menu - so in multi-controller setups of x-input games, the mapping of phyiscal controller to x-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support.
  • Fixed Configurator Switch Controller interface not showing controller icons.
  • Re-enabled Gamepad outputs for desktop configurations for users of third party programs which hook into applications via the desktop configuration.

Steam Overlay
  • Fixed incorrect colors in screenshots and In-Home Streaming for Vulkan applications on AMD hardware
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Nice. I really find it annoying in a lot of games these days that the input mapping can't be changed in the game options. I have no understanding of why decisions like this are made. It's bad enough that we don't get full freedom of mapping controls on a keyboard in a PC game.
That's terrific. I usually don't mind most default control schemes but I swear some devs go against the grain for no good reason. Those always seem to be the ones that don't allow you to customize the controls, too. Either that or they have 3 "schemes" that are 95% the same and never change what you really want.