Gamers are able to purchase and play Star Wars: X-Wing Special Edition, Star Wars: Tie Fighter Special Edition, Sam & Max Hit the Road, The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, and Star Wars: Knights of the Old Republic.
Star Wars: X-Wing Special Edition will include the Star Wars: X-Wing Collector’s CD-ROM and all of the Tour of Duty expansions while Star Wars: TIE Fighter Special Edition will come with the Defender of the Empire expansion.
Anyone set up the 1998 versions with an X360 controller? Have an idea for proper keymapping that binds useful things to the controller keys and deals with any dead zones? While my X360 controller does seem to be recognized by Xwing 1998, (ie the left stick does move etc..) the bindings seem rather flawed (ie there's no roll etc..). Anyone figure out something that works for them?
Ah.. I imagine it runs like total ass in that case. :/
Never had the chance to play them as a kid (90's child), my dad always had Macs only game I had the pleasure of playing was that god awful rebel assault game. Was playing Xwing vs Tie last night for about 5 hours and I really enjoyed it; the game play is awesome. The only other space Star wars space games I had were the Rogue squadron series and they were alright but lack the immersion of the old games. I'm playing it with a 360 controller and keyboard combo and it works great
The crap sound quality and 'generic' CD audio were major downgrades going to the Tie Fighter Collector's CD edition from the original. Thankfully, both can be fixed with Tie Fighter Reconstructed. It doesn't fix the lack of iMUSE (so no dynamically changing music), but it's still one hell of an improvement.