World of Warcraft Now Supports DirectX 12

Megalith

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While DirectX 9 has been dropped from World of Warcraft, its developers have added full support for DirectX 12. It is only viable for AMD users, however, as NVIDIA users may enable it but see a performance hit. Blizzard has also removed fullscreen exclusive mode, leaving only windowed and fullscreen windowed options.

It appears that Blizzard has made some noteworthy rendering changes to World of Warcraft, as this massive MMORPG does no longer support the DX9 API. Instead, the team has now added full support for Microsoft’s latest API, DirectX 12, meaning that players can now choose between DX11 and DX12.
 
I wonder if this had anything to do with ffxiv upping their support for more current gfx api's. . .
 
With a 1080ti, I didn't noticed any drop in performance, in fact its smoother in a big city with lots of players and npcs.
 
I wonder if this had anything to do with ffxiv upping their support for more current gfx api's. . .

Probably that as much as just needing to keep their core graphics engine up to date.

I would have preferred Vulkan.

Same; this is one of those games that would make good use of Vulkan on Linux/Mac, and I know that many Linux and Mac users play.
 
I don't understand why everything is going to borderless fullscreen. It is slower with added input lag. What am I missing?
Less likely to crash when you alt-tab. As for it being slower, I'm not saying you're wrong, but do you have evidence / source on that?

Also I found this, it could be game dependent, but it looks like testing doesn't show a significant difference:

 
Less likely to crash when you alt-tab. As for it being slower, I'm not saying you're wrong, but do you have evidence / source on that?

I was honestly thinking the same thing when I read it- basically historical knowledge that's fairly ingrained.

Should probably test current titles/drivers/operating systems to see if there really is a difference.
 
I was honestly thinking the same thing when I read it- basically historical knowledge that's fairly ingrained.

Should probably test current titles/drivers/operating systems to see if there really is a difference.
My largely irrelevent now

Memory is big enough and speed sfast enough with iots that it isn't an issue
 
You also no longer have to purchase any of the previous box sets. Not even the original. If you pay for game time you will have access to all content up to Legion. If you want to play beyond Legion you will have to buy BFA. Seems like they should have done this a long long time ago! Makes it a lot easier for new players. Just pay $15 bucks and enjoy the game. Make the decision to buy the next expansion after you are done exploring the tons of content already in the game.... Or discover that you aren't that into it and save the cost of any box sets!
 
My largely irrelevent now

Memory is big enough and speed sfast enough with iots that it isn't an issue

Well, I tried it with something extremely lightweight, though likely far more poorly coded, League of Legends, and it sucked the big one.

Mostly, G-Sync didn't work- but even then, with V-Sync off, it still hit lower framerates and panning was messy.

I'd say that it's likely app dependent, and I hope that Blizzard did a good job here.
 
While DirectX 9 has been dropped from World of Warcraft, its developers have added full support for DirectX 12. It is only viable for AMD users, however, as NVIDIA users may enable it but see a performance hit. Blizzard has also removed fullscreen exclusive mode, leaving only windowed and fullscreen windowed options.

It appears that Blizzard has made some noteworthy rendering changes to World of Warcraft, as this massive MMORPG does no longer support the DX9 API. Instead, the team has now added full support for Microsoft’s latest API, DirectX 12, meaning that players can now choose between DX11 and DX12.
Im most surprised that people still play this game...
 
Also, fullscreen windowed with DX12 Win 10 doesn't have the input lag older DX versions had.
 
Probably that as much as just needing to keep their core graphics engine up to date.



Same; this is one of those games that would make good use of Vulkan on Linux/Mac, and I know that many Linux and Mac users play.

Mac OS doesn't have any official Vulkan support. Apple is pushing their Metal API which WoW already supports.
 
but I thought Ngreedia was full DX12 support (according to them) so there should be NO performance hit, but then again, you cannot "cheat" your way out of all situations huh LOL.

I wonder why they would get rid of exclusive full screen however, play music etc in background to allow one to alt-tab properly (many other games do this) likely does not hurt or matter to them either way because the "code" is already there, why remove the ability?

in my experience to go with that others have said, windowed or borderless window often results in lower performance even though it "shouldnt" in my minder, the game is still operating at should be full speed so there should be no difference in FPS nor in lag/latency but there often is, it is very very hard to "show proof" as one person wants because when using fraps or whatever to "show it" there is guaranteed to be a "hit" so therefore automatically becomes unsubstantiated proof LOL.
 
Addiction can be hard to kick. I should know I was addicted to both evercrack and wow. It took a lot to get over it and I still occasionally want to go back.
Ah yes, that's a good point. I cant say I was addicted but when that game first came out I played too much.

Thank God they ruined that game with all their welfare epics and stuff. They put me ofd and I was on to greener pastures.

Jesus 14 years... These people are going to be playing this game untio they're dead. Sort of pathetic.
 
Ah yes, that's a good point. I cant say I was addicted but when that game first came out I played too much.

Thank God they ruined that game with all their welfare epics and stuff. They put me ofd and I was on to greener pastures.

Jesus 14 years... These people are going to be playing this game untio they're dead. Sort of pathetic.

Right! It's sad when people do things they enjoy screw them! BTW, welcome to [H], the cranky old man section is over there ---->

You know, they are still succeeding at sustaining a game this long, not many other companies call really get people to play a year later let alone pay for a subscription for it. Free to play games fail constantly. I actually like the idea of a game and its community surviving for a long time. Often games come around and are great, and by the same time next year there is barely anyone playing it so if it is mulitiplayer, you are just screwed and now have a useless game.

I do think the MMO genre will probably be dead once they finally close the doors on WoW, which would be sad I like the style and concept. Just seems like no one can either get it right or keep a population in the game.
 
Ah yes, that's a good point. I cant say I was addicted but when that game first came out I played too much.

Thank God they ruined that game with all their welfare epics and stuff. They put me ofd and I was on to greener pastures.

Jesus 14 years... These people are going to be playing this game untio they're dead. Sort of pathetic.
Who are you to judge someones form of entertainment?
 
Yeah, Vulkan would have been preferred. But for now, I can play it plenty well on Linux with dxvk's dx11->Vulkan methods ;)

Plenty of detail. Plenty of fps.

I just wish I could get a native version since i still pay them money.
 
Mac OS doesn't have any official Vulkan support. Apple is pushing their Metal API which WoW already supports.

I've been under the impression that it's there, and that the graphics drivers from vendors support it- just that it's not 'built in' to the OS. Haven't really worried about the implications as Mac gaming holds very little personal interest outside of curiosity.
 
Less likely to crash when you alt-tab. As for it being slower, I'm not saying you're wrong, but do you have evidence / source on that?

Also I found this, it could be game dependent, but it looks like testing doesn't show a significant difference:


Not a compelling argument, sorry. On my PC configuration I can almost always tell when a game launches in "windowed fullscreen" because it always comes with the requisite microstutter.
I was honestly thinking the same thing when I read it- basically historical knowledge that's fairly ingrained.

Should probably test current titles/drivers/operating systems to see if there really is a difference.
Windowed forces V-Sync. In present context, VRR tech from both AMD and NVIDIA tends to not work well with windowed games despite there being support for it.
but I thought Ngreedia was full DX12 support (according to them) so there should be NO performance hit, but then again, you cannot "cheat" your way out of all situations huh LOL.

I wonder why they would get rid of exclusive full screen however, play music etc in background to allow one to alt-tab properly (many other games do this) likely does not hurt or matter to them either way because the "code" is already there, why remove the ability?

in my experience to go with that others have said, windowed or borderless window often results in lower performance even though it "shouldnt" in my minder, the game is still operating at should be full speed so there should be no difference in FPS nor in lag/latency but there often is, it is very very hard to "show proof" as one person wants because when using fraps or whatever to "show it" there is guaranteed to be a "hit" so therefore automatically becomes unsubstantiated proof LOL.
We already have people in this thread saying the game is running smoother for them on NVIDIA cards.

They remove the ability to go exclusive fullscreen because they don't want the support tickets complaining that it is broken.
 
Ah yes, that's a good point. I cant say I was addicted but when that game first came out I played too much.

Thank God they ruined that game with all their welfare epics and stuff. They put me ofd and I was on to greener pastures.

Jesus 14 years... These people are going to be playing this game untio they're dead. Sort of pathetic.

I wish I could get by with just a single game and be happy about it. I'm stuck in an endless loop of buying on steam and never playing the games I buy.
 
I still play wow but take breaks at the end of expansions. I will be playing next expansion but that is more so because the other MMORPGs are terrible whereas I constantly have fun in wow. Every expansion isn't the same thing no more than every first person shooter is the same as Wolfenstein lol.

I don't understand the performance loss that this article is talking about. I noticed major improvement in town with a ton of people in it. This was on my nvidia 1080 at 1440p 120hz.

How do you tell whether gsync is working when frame rate is 100+? I didn't notice it not working.
 
I still play wow but take breaks at the end of expansions. I will be playing next expansion but that is more so because the other MMORPGs are terrible whereas I constantly have fun in wow. Every expansion isn't the same thing no more than every first person shooter is the same as Wolfenstein lol.

I don't understand the performance loss that this article is talking about. I noticed major improvement in town with a ton of people in it. This was on my nvidia 1080 at 1440p 120hz.

How do you tell whether gsync is working when frame rate is 100+? I didn't notice it not working.

I dunno I got bored with the fact that it was all big raids and hours of my time. I wanted something I could play with meaningful story for an hour or two without having to rely on large groups of people to be available. I stopped having time to sit down and do 12+ hour raids...
 
Windowed forces V-Sync. In present context, VRR tech from both AMD and NVIDIA tends to not work well with windowed games despite there being support for it.

It seemed like it. I mean, with LoL it was a stuttery mess at >130FPS. Switch back to 'exclusive' fullscreen, G-Sync checks in (I enabled the in-game overlay indicator to be double sure), and it's smooth as butter again.

Of course, this is a bit of an aside, as LoL is not WoW, and is obviously rather haphazardly coded. Main reason I tried the experiment at all was to see if alt-tab was any quicker with the fullscreen windowed mode, as it's exceedingly slow in LoL. BF4/1ME:A all switch faster, for instance.
 
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