ProfessorUtopia
Limp Gawd
- Joined
- Aug 12, 2005
- Messages
- 147
Public availability of Microsoft's take on VR is just over 6 weeks away. With 5 major brands expected to release HMDs this year, coupled with support for Steam content, does MS have a shot at this market?
Though apparently not achieving the titular "Mixed Reality" at launch (at least not from what I've seen so far), the platform does offer some notable advantages versus the Vive and Rift:
Here’s Microsoft’s overview, including pics of all but the just-announced ASUS HMD.
I had intended to wait for "Second Generation" headsets before diving into VR, but the temptation is getting harder to resist. If Windows Mixed Reality delivers a respectable gaming experience, it might be just enough to push me over the edge.
Though apparently not achieving the titular "Mixed Reality" at launch (at least not from what I've seen so far), the platform does offer some notable advantages versus the Vive and Rift:
- There will be functionality targeted to both (relatively) low-end PCs and systems with "discrete graphics". (No word on official system requirements, yet.)
- Setup, as well as transportability, is made immensely simpler by the lack of need for external motion sensors; tracking is achieved using a simplified version of the HoloLens' "inside-out" spatial tracking.
- The launch price of the hardware will be much lower than that of HTC and Oculus' HMDs at their time of their respective debuts, and on-par with their current prices.
Here’s Microsoft’s overview, including pics of all but the just-announced ASUS HMD.
I had intended to wait for "Second Generation" headsets before diving into VR, but the temptation is getting harder to resist. If Windows Mixed Reality delivers a respectable gaming experience, it might be just enough to push me over the edge.