Todd Walter
Gawd
- Joined
- May 10, 2016
- Messages
- 634
What? I don't think you understand what my link is about...
I was referring to the Ubuntu problem in the post above yours. Managed to reply to the wrong person.
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What? I don't think you understand what my link is about...
I had upgraded almost everything except MB and never had to re-enter. MB failed and picked up a newer (modern) CPU and got deactivated.Not sure if this is related, but I did once have my stepsons rig lose its licenser after a hardware replacement.
Since it was an upgrade from Windows 7, all I had to do was to re-enter the Windows 7 key I upgraded it from, and it reactivated.
Linux SteamVR has been in beta for almost two years now so sometime soonish or never. They may be waiting on Steam Play to mature, considering the market size of PC VR, native Linux VR content is probably going to be scarce.
And how long do you think STEAM for Linux was in development? If you think two years for a beta program is short, I have a space ship to sell you.
it's getting to the point where we can count the number of games you _can't_ play on linux on one hand...
Windows 7 is mighty comfy. Win 10 looks like more of a dumpster fire with each article.
While I play with (with, not on) a spare pc right now running Mint or Ubuntu, haven't found a distro that will run my games, yet. Fallout 4, GalCiv 3, civ 6, Sins.
Two years for beta seems very long considering how long the SteamVR has been in production for Windows.
Even with Steam Play this is overly optimistic at this point.
Would you rather it done right, or right now?
I'm sure there's very good reasons it's taking time. I suspect VALVe is working on many facets of the ecosystem, not just drivers/tech, but possibly things like helping developers be equipped to release VR games for Linux. They have a history of working with game developers to bring their games natively to Linux.
Releasing in piecemeal can lead to public apathy. Doing it all as one big quality release, can pay off in spades. I'd rather they do it right.
Would you rather it done right, or right now?
I'm sure there's very good reasons it's taking time. I suspect VALVe is working on many facets of the ecosystem, not just drivers/tech, but possibly things like helping developers be equipped to release VR games for Linux. They have a history of working with game developers to bring their games natively to Linux.
Releasing in piecemeal can lead to public apathy. Doing it all as one big quality release, can pay off in spades. I'd rather they do it right.
Apparently they took out support for reliable patching and decided to work on important things like VR.For all of the yelling from the rooftops about the problems with Windows 10, things like SteamVR have been working well on it for almost three years now. Plus there's the Rift and Windows Mixed Reality hardware to boot.
So yes Windows 10 has it problems but at least there's support for stuff that works well and not constant endless waiting forever for new tech.
For all of the yelling from the rooftops about the problems with Windows 10, things like SteamVR have been working well on it for almost three years now. Plus there's the Rift and Windows Mixed Reality hardware to boot.
So yes Windows 10 has it problems but at least there's support for stuff that works well and not constant endless waiting forever for new tech.
For all of the yelling from the rooftops about the problems with Windows 10, things like SteamVR have been working well on it for almost three years now. Plus there's the Rift and Windows Mixed Reality hardware to boot.
So yes Windows 10 has it problems but at least there's support for stuff that works well and not constant endless waiting forever for new tech.
Source?VR is still emerging technology. If you look at it statistically, more people game on Linux, than own VR gear.