As shader based AA methods continue to gain steam, will we see an end for the need of high fill rates in cards (aside from multi-monitor)? Will amount of rops stop increasing and more unified shaders/cuda cores get crammed on cards?
Don't get me wrong, I would like to have MSAA as a viable option so I can compare it to FXAA or MLAA in my games. I do have to say, I really haven't noticed much aliasing in Deux Ex (though the textures and other effects are clearly not up to cutting edge standards). I can only assume that shader based AA methods will continue to evolve and look better and better. Clearly this method does main a minimal impact on performance compared to 4X MSAA or greater.
I would imagine this next series of cards may still see a substantial increase in fill rate, as they will have to continue to support a varied amount of AA options. But as shader based methods continue to spread over the next several years will this be the end of traditional AA as we know it? 2 years from now is there any benefit to be gained from pushing 150 GP fill rate in a crossfire setup if we're not using any MSAA or SSAA? Is the majority of the work going to be done by the shaders?
Perhaps someone with more technical knowledge can chime in.
Don't get me wrong, I would like to have MSAA as a viable option so I can compare it to FXAA or MLAA in my games. I do have to say, I really haven't noticed much aliasing in Deux Ex (though the textures and other effects are clearly not up to cutting edge standards). I can only assume that shader based AA methods will continue to evolve and look better and better. Clearly this method does main a minimal impact on performance compared to 4X MSAA or greater.
I would imagine this next series of cards may still see a substantial increase in fill rate, as they will have to continue to support a varied amount of AA options. But as shader based methods continue to spread over the next several years will this be the end of traditional AA as we know it? 2 years from now is there any benefit to be gained from pushing 150 GP fill rate in a crossfire setup if we're not using any MSAA or SSAA? Is the majority of the work going to be done by the shaders?
Perhaps someone with more technical knowledge can chime in.