- Nov 5, 2005
Because it has no reference points. It's completely freehand.
This makes no sense to me. See thing in front of you, aim, pull trigger and fire. The only difference between this and conventional game with point and shoot mechanics with a mouse is that the action is in 3D space.
The mouse is not in a void it's grounded by the mat, and you can instantly reset it by lifting it off the mat. How do you do that with a motion controller? You cannot lift it into the 4th dimension to put it back into 3d space in a neutral position.
Again, you aim the controller like a weapon and fire. It's as natural a action as can be.
By doing what it already did before. Fail, disappear and try again 20 years later with better technology.
VR at the level of the Rift and Vive have never been done in the consumer space before.