Oh, nice. I'd heard about people trying several months ago and never knew they actually became a thing.
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The needle has already been moved. We are at the point now where content is what is going to continue pushing that needle forward. There is already plenty of compelling content, and not just gaming.
I never thought it would be the PC enthusiast community that would be the most vocal against it, that is what has shocked me the most as this new medium has come forward. I expected it would be places like this which would have had the most amount of excitement for it.
Does it matter anymore? There is parity now, I can do all the same shit on my Rift you can do on Vive. Both systems are excellent.
But if your point is, does he have the Rift without Touch controllers and room scale, I do see what you are getting at..
You've got to ease yourself into it man. Start with the more comfortable stuff, then go up from there. I couldn't stomach a lot of that stuff at first either, but after awhile I gained my VR legs.
Complete BS. First month in VR i was slight motion sick, i played Lucky's Tale. 2nd month i was sick for a whole day after VR. 3rd month i was sick for 3 days after VR. I sold that piece of oculus crap and im not looking back. VR is dead to me.
I could play less and less in VR each time and got worse headaches and nausia. Is this what you call VR legs? Getting more sick with more you use it?
Keep in mind that the people who killed their TVs with a Wii remote were able to see what was happening in the room.
Just like White Russian, one sip and vomit issues forth - worst is Vodka and milk - hiddiance stuff. Yet many do enjoy what I can't stand. So what do I do, I don't buy it nor do I try to over time get use to it. So I understand exactly where you are coming from.Complete BS. First month in VR i was slight motion sick, i played Lucky's Tale. 2nd month i was sick for a whole day after VR. 3rd month i was sick for 3 days after VR. I sold that piece of oculus crap and im not looking back. VR is dead to me.
I could play less and less in VR each time and got worse headaches and nausia. Is this what you call VR legs? Getting more sick with more you use it?
The thing is, the motion sickness is a real problem for people who WANT to get into VR. It ABSOLUTELY needs to be judged based on that, otherwise it's going to stay very niche.Just like White Russian, one sip and vomit issues forth - worst is Vodka and milk - hiddiance stuff. Yet many do enjoy what I can't stand. So what do I do, I don't buy it nor do I try to over time get use to it. So I understand exactly where you are coming from.
What I don't understand is folks forcing views or experiences and then judging others for choices they make (please don't get me wrong, I don't think you are doing that, you expressed your experience is all). If 10% of the population enjoys and supports VR that really would be a huge success and it would advance rapidly. I am sure less than 1% of the population ever care about White Russian, the instant vomit mix for me but it is relatively popular and I am glad as well some enjoy it. I wouldn't waste time on White Russian forums either. Still your experience is valid but just like me with Vodka you may never really get into what is called VR and that does not mean anything different then the vomit mix of mixes for me. VR is not for everyone and probably never be for everyone even if as good as the holodeck on Star Trek in real life. I am sure as time goes on it will advance and more people will be able to enjoy it more but that is about it.
I have a friend who gets sick playing any FPS on a computer screen, he forces himself because he likes them but ends up playing minecraft mostly. Does that mean FPS won't make it? Of course not. There is rarely anything that everybody can use, does not make it less viable. Not everyone can drive a car either so all cars must be judge by that? I don't think so. Plus some folks do get motion sickness in a car (my friend actually if he keeps his eyes off the road it comes pretty quick for him) - cars must be judge by that?The thing is, the motion sickness is a real problem for people who WANT to get into VR. It ABSOLUTELY needs to be judged based on that, otherwise it's going to stay very niche.
You say "VR is not for everyone", that's true. It's for people with money to burn AND have a high end system AND are cool strapping things to their face AND have software / games compelling enough they want to run for it AND won't get motion sick. That's an awfully high exclusionary list. In time, the price will come down and PC specs will rise, but if you have to exclude every person who gets motion sick, I just don't see how it's going to get a big foothold. VR needs a motion sickness solution to gain a wider audience.
I was this close to adding "as someone who never gets sick playing FPSs."I have a friend who gets sick playing any FPS on a computer screen, he forces himself because he likes them but ends up playing minecraft mostly. Does that mean FPS won't make it? Of course not. There is rarely anything that everybody can use, does not make it less viable. Not everyone can drive a car either so all cars must be judge by that? I don't think so. Plus some folks do get motion sickness in a car (my friend actually if he keeps his eyes off the road it comes pretty quick for him) - cars must be judge by that?
Of course you do everything possible to limit motion sickness, that is just good business sense as well but you don't just quit because a percentage of the population it does not work for - virtually everything out there has limits to usability depending upon the person.
As for money to burn, would it be burning money for a $4000-$6000 HDR UltraHD TV? With very little content? Take a short cruise with family and burn up 2-3 grand? Go to Disney World, family wise, easily spend $500-$700 to mostly wait in lines? It is up to the person to decide what is worth it or not, not us. For a lot of us the price of VR is well worth the cost of admission and is extremely a great experience/$ investment.
As for money to burn, would it be burning money for a $4000-$6000 HDR UltraHD TV? With very little content? Take a short cruise with family and burn up 2-3 grand? Go to Disney World, family wise, easily spend $500-$700 to mostly wait in lines? It is up to the person to decide what is worth it or not, not us. For a lot of us the price of VR is well worth the cost of admission and is extremely a great experience/$ investment.
I wasn't aware Blu-Ray succeeded. I thought streaming, or "pirating" as the industry likes to call it, was pretty much killing packaged media.
I do agree with you... if VR is ever going to be a mainstream thing chances are it will be the mobile version. The PC version... as much as I want to believe it could take off, I just can't bring myself to believe it isn't doomed. And yes to be honest I also believe PC gaming is on a slow boat to oblivion. I believe that for one simple truth I can't deny... I have 3 boys in their 20s (in the next few years I'm going to have to say 30s... ahhh), not one of them has a gaming PC even after growing up with me around them when not everyone had such things. I have a 13 year old daughter as well... and she will sit with me and play a game here or there, but she just does it to spend time with me. It never lasts more then 30 min before she has to go chase her buzzing phone in the other room. It seems to me the average age of us hardcore gamers keeps getting older. (which has been good for the industry as we know have more $ to spend).
Long term... I just don't see it continuing if all our kids are fine with consoles and phones, couple that with mobile hardware that is starting to actually get pretty damn good for AAA style games and VR. So ya I think your completely right the future of VR is Android Daydream/Samsung VR and the future of gaming in general isn't much different imo.
I do agree with you... if VR is ever going to be a mainstream thing chances are it will be the mobile version. The PC version... as much as I want to believe it could take off, I just can't bring myself to believe it isn't doomed. And yes to be honest I also believe PC gaming is on a slow boat to oblivion.
I play games to relax and use them as a stress reliever, so I would rather sit not jump around and sweat - I go to the gym for that. I have a desktop and a laptop and a tablet, but I still prefer to watch movies on my TV. Historically, for a platform to succeed, it will need to find its own niche. Radio is still around. There might be a killer app for VR, but I am not aware of it. If someone is aware, please share (and pls don't say porn).
You are basing this assertion on a very small sample size.
Of my three brothers, none of them are PC gamers.
I didn't become a PC gamer until I was in my early 20s.
Social is probably it. Feels right. You want to experience what someone else is experiencing, or you want to share your experience. But for that to happen, creating content should be easy. I can see myself using Google Earth for VR, to see where I am going before I get there.Social, connected, video sharing and watching perhaps? Not with a person next to you but with people all over the world. A screen that has the immersion factor of an actual high-quality theater screen combined with the social aspect of the theater experience. In my mind I'm seeing it like a virtual movie theater. Everyone has an avatar of themselves sitting in a theater seat and you can hear their reaction to a movie as it plays. Crowd cheering, laughter, screams, etc. For some people that sounds like a horrible experience, but I think that could be a killer app for the younger generation, especially if it was an app that was able to team up with movie studios and get movies that are still in theaters. They could even take the theater approach and only show certain movies at specific times.
I was interested in this game also...until I saw actual gameplay footage. It's nothing more than Artemis Starship Bridge Simulator using the Star Trek license and VR.So far, the main thing that has me wanting a VR set is that Star Trek Bridge Simulator game. Looks really fun, and has me wanting to buy the game now just so I have it when I get a headset.
Truly what I was fishing for there was whether or not he had a true VR setup or a "phone" VR system. The two are very different things.Does it matter anymore? There is parity now, I can do all the same shit on my Rift you can do on Vive. Both systems are excellent.
But if your point is, does he have the Rift without Touch controllers and room scale, I do see what you are getting at..
VR will fail! If enthusiasts like me get sick from playing games in VR than I don't see this vomit fest to succeed. Unless they figure out way how to decouple brain movement detection with visual clues. Maybe holo chambers (room scale VR). But i want to play space and flight simulators so VR wont cut it.
The tech is exciting and fantastic... but the hardware is still first gen, and the software format is still in flux.
EVE Valkyrie is absolutely amazing. I was giggling the entire time I played it the first time. Unfortunately Ace Combat 7 is going to have the typical PSVR exclusive "bite sized" experience instead of being all inclusive.Flight sims are one of the first thing I'd DEFINITELY want to try VR for.
I thought the main cause of sickness was latency and I thought I had read that if you get the latency below a certain point (pretty low) and have good fps, then motion sickness is almost a non issue.
Can confirm that auto locomotion was what did me in at first, which can affect everyone regardless of whether or not you get motion sickness easily. I actually almost fell over after finishing my first VR session and taking the HMD off. But no matter how good the framerate or latency is there will still be a percentage of the population that is going to get motion sickness while playing VR games.Also auto locomotion can cause sickness and I've felt that myself initially when experiencing for the first time. I adapted to it, I think many do.