cthulhuiscool
2[H]4U
- Joined
- Mar 15, 2006
- Messages
- 3,002
This is basically a rant I've constructed about the errors of a medium of 'art' I have grown up with and feel at least some connection to. If you agree, cool. If you disagree, politely state your point.
As a gamer of 15 years (since I was 3) I have experienced many changes in the medium for better or worse. Doom presented 3d action games as a possibility, Battlenet revolutionized online gaming and gave my friends and I countless hours of fun after school in 4th-6th grade, games like Final Fantasy VII and Metal Gear Solid proved video games can present an intricate and twisting plot with compelling characters as well as nearly any novel or movie (debatably better), and games like Zelda: OOT proved games can act as modern mythology with an immersive and nostalgic world. It is because of my appreciation and respect for this interactive art form that I must now berate and malign what is given to us sheep now.
Any one reading this can probably label themselves as some form of a gamer. Whether a mountain dew drinking, lan party "pWning," fanatic or a casual, play the greats, gamer, probably everyone here has some background with gaming. While our backgrounds may differ, I assume we all can agree on the basic principle which makes games great: fun. While cliché, this is the basis for all games. Nobody plays games because they are forced to, all people play games in order to enjoy an interactive world which alleviates boredom, which gets me to my point; the purpose of gaming has changed. No longer are games designed for simple enjoyment as that is simply not profitable enough. Games are designed with a formula specific to each genre to fit the bill for a blockbuster. While this makes gaming an extremely lucrative enterprise, this has removed gaming of its soul.
As games have become more popular they obviously have been making developers and publishers a great deal of money. Companies have picked up on this and have begun churning out games to make money. Games must have GREAT graphics, realistic physics, a good soundtrack, celebrity voices, and a variety of other ingredients or else they will not be mass marketed. Likewise, competition has been forced upon all of us. Games have achievements and multiplayer matches and you simply are not a "gamer" unless your rank is high enough. Nearly every game has been designed to rank and evaluate us, while simultaneously replacing fun with realism.
I recently posted a "most memorable moment in gaming" thread and saw that the majority of people don't like view modern games fondly, they generally remember older games like doom, zelda, mario, or half life. I believe this is simply the fact that games simply are not as fun as they once were. Older games simply did not have the technology to be realistic so they instead had to lean on that unfortunate bugger called fun, and thus, are far more memorable than modern games.
I have to admit not every game suffers from this modern stigma. Metal Gear Solid 4 and Portal were both pleasant surprises to me. Unfortunately the vast majority of games simply try too hard to be realistic and removed unrealistic, fun aspects of gameplay. GTA removed dynamics which made the older ones to enjoyable and Crysis seemed to be simply built as a tech demo for a graphics engine with a lackluster plot and structure. Hopefully companies can pick up on this error and fix it before gaming is truly dead.
As a gamer of 15 years (since I was 3) I have experienced many changes in the medium for better or worse. Doom presented 3d action games as a possibility, Battlenet revolutionized online gaming and gave my friends and I countless hours of fun after school in 4th-6th grade, games like Final Fantasy VII and Metal Gear Solid proved video games can present an intricate and twisting plot with compelling characters as well as nearly any novel or movie (debatably better), and games like Zelda: OOT proved games can act as modern mythology with an immersive and nostalgic world. It is because of my appreciation and respect for this interactive art form that I must now berate and malign what is given to us sheep now.
Any one reading this can probably label themselves as some form of a gamer. Whether a mountain dew drinking, lan party "pWning," fanatic or a casual, play the greats, gamer, probably everyone here has some background with gaming. While our backgrounds may differ, I assume we all can agree on the basic principle which makes games great: fun. While cliché, this is the basis for all games. Nobody plays games because they are forced to, all people play games in order to enjoy an interactive world which alleviates boredom, which gets me to my point; the purpose of gaming has changed. No longer are games designed for simple enjoyment as that is simply not profitable enough. Games are designed with a formula specific to each genre to fit the bill for a blockbuster. While this makes gaming an extremely lucrative enterprise, this has removed gaming of its soul.
As games have become more popular they obviously have been making developers and publishers a great deal of money. Companies have picked up on this and have begun churning out games to make money. Games must have GREAT graphics, realistic physics, a good soundtrack, celebrity voices, and a variety of other ingredients or else they will not be mass marketed. Likewise, competition has been forced upon all of us. Games have achievements and multiplayer matches and you simply are not a "gamer" unless your rank is high enough. Nearly every game has been designed to rank and evaluate us, while simultaneously replacing fun with realism.
I recently posted a "most memorable moment in gaming" thread and saw that the majority of people don't like view modern games fondly, they generally remember older games like doom, zelda, mario, or half life. I believe this is simply the fact that games simply are not as fun as they once were. Older games simply did not have the technology to be realistic so they instead had to lean on that unfortunate bugger called fun, and thus, are far more memorable than modern games.
I have to admit not every game suffers from this modern stigma. Metal Gear Solid 4 and Portal were both pleasant surprises to me. Unfortunately the vast majority of games simply try too hard to be realistic and removed unrealistic, fun aspects of gameplay. GTA removed dynamics which made the older ones to enjoyable and Crysis seemed to be simply built as a tech demo for a graphics engine with a lackluster plot and structure. Hopefully companies can pick up on this error and fix it before gaming is truly dead.