Cyber Akuma
Gawd
- Joined
- Jan 3, 2009
- Messages
- 645
I built a gaming PC for my cousin a few months ago, it should be more than capable of running nearly any game at 60FPS with high and/or ultra setting, it's an i7 4790k with a superclocked GTX 770 4GB card.
It's connected by HDMI 1.4 through a receiver to a projector, a BenQ W1070.
I know that with HDMI 1.4 we would be limited to 60FPS... and for 3D video or gameplay 30FPS-per-eye to total 60 since it uses active 3D, and that's fine.
Problem is, that's not what we are getting. Since we are not using a monitor we have to use Nvidia's 3D Play application in order to run in 3D mode. This seems to limit us to 24FPS at 1080p. For some reason, it refuses to run at any higher refresh rate in 1080p.
Very annoying, 24fps would be noticeably laggy during gameplay, so we decided to see at least how a movie would look since most are shot in 24fps anyway..... except, it doesn't run in 24FPS "per eye" but 24FPS total.... meaning 12FPS per eye in 3D mode.
This.... this is absurd, as you can imagine such a low framerate in games makes it feel like you are dialup-levels of input lag, and even movies played like garbage, very clear and obvious jitter in between frames whenever there was any motion in CyberLink PowerDVD. I used FRAPS to verify this, and I was right. Both games and Blu-Ray movies were running capped at a ridiculous 12FPS in 1080p 3D, with 3D Play disabled most games far exceeded 60FPS and in many cases even 100FPS even though the projector could not display beyond 60.
The HDMI 1.4 connection should be fully capable of 60FPS at 1080p, so it should definitely be able to do at least 24FPS per eye in 3D mode, much less 30. Yet, it's giving us 24FPS total, meaning 12FPS per eye.
Attempts to Google this were fruitless, a few messageboard posts from several years ago of people that had the same issue that went nowhere. Everything seems to point to the Nvidia 3D Play software being the culprit, artificially limiting the system to 24hz output when set to 1080p, which makes absolutely zero sense whatsoever since an app designed with outputting 3D over HDMI in mind should know this means it will be further limited to 12FPS in active 3D. If it was a bug or an outdated issue with older software... then it should have been fixed by now considering people were having this issue years ago, yet, we have the exact same issue I saw people on forums having nearly five years ago.
Am I somehow just running it or have it somehow set wrong? Or is there any other way to get this working properly? There is no reason the system can't output 3D content at 60FPS (again, at 30FPS per eye) at 1080p, especially since standalone Blu-Ray players and game consoles connected through the same HDMI cable can and have no trouble displaying 3D content, and it outputs 2D content at 60FPS just fine.
It's connected by HDMI 1.4 through a receiver to a projector, a BenQ W1070.
I know that with HDMI 1.4 we would be limited to 60FPS... and for 3D video or gameplay 30FPS-per-eye to total 60 since it uses active 3D, and that's fine.
Problem is, that's not what we are getting. Since we are not using a monitor we have to use Nvidia's 3D Play application in order to run in 3D mode. This seems to limit us to 24FPS at 1080p. For some reason, it refuses to run at any higher refresh rate in 1080p.
Very annoying, 24fps would be noticeably laggy during gameplay, so we decided to see at least how a movie would look since most are shot in 24fps anyway..... except, it doesn't run in 24FPS "per eye" but 24FPS total.... meaning 12FPS per eye in 3D mode.
This.... this is absurd, as you can imagine such a low framerate in games makes it feel like you are dialup-levels of input lag, and even movies played like garbage, very clear and obvious jitter in between frames whenever there was any motion in CyberLink PowerDVD. I used FRAPS to verify this, and I was right. Both games and Blu-Ray movies were running capped at a ridiculous 12FPS in 1080p 3D, with 3D Play disabled most games far exceeded 60FPS and in many cases even 100FPS even though the projector could not display beyond 60.
The HDMI 1.4 connection should be fully capable of 60FPS at 1080p, so it should definitely be able to do at least 24FPS per eye in 3D mode, much less 30. Yet, it's giving us 24FPS total, meaning 12FPS per eye.
Attempts to Google this were fruitless, a few messageboard posts from several years ago of people that had the same issue that went nowhere. Everything seems to point to the Nvidia 3D Play software being the culprit, artificially limiting the system to 24hz output when set to 1080p, which makes absolutely zero sense whatsoever since an app designed with outputting 3D over HDMI in mind should know this means it will be further limited to 12FPS in active 3D. If it was a bug or an outdated issue with older software... then it should have been fixed by now considering people were having this issue years ago, yet, we have the exact same issue I saw people on forums having nearly five years ago.
Am I somehow just running it or have it somehow set wrong? Or is there any other way to get this working properly? There is no reason the system can't output 3D content at 60FPS (again, at 30FPS per eye) at 1080p, especially since standalone Blu-Ray players and game consoles connected through the same HDMI cable can and have no trouble displaying 3D content, and it outputs 2D content at 60FPS just fine.
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