No need to compare it to anything. The added bloat is another nvidia tax on their already overpriced cards. If raytracing was usable without tanking performance then an argument could be made to how useful the implementation was. I guess. But as it stands the ballooning of the die is something consumers are paying for even if raytracing on all but the highest end card is virtually useless without serious compromise to the experience. And even then, it's really only good for screenshots and stills. Nvidia's attempt at raytracing made it clear that the industry is not ready, nor are they.