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In other industries like music and film, reviewers still use up the entire range. But video game reviews don't seem to do that anymore. Why?
Advertising revenue.
Sliced breath? That doesn't sound appetising, is that like morning breath that's so bad you can cut it with a knife?when literally everyone I play with thinks it's sliced breath 2.0.
It is a shame. It'd be great if you could just look at a game, check a couple of scores and decide if you want to buy it. Personally I don't like reading entire reviews and opinions of games before I myself have played them for the same reason I avoid movie reviews, I like to actually experience a game for the first time myself instead of through someone elses' experience.
Sliced breath? That doesn't sound appetising, is that like morning breath that's so bad you can cut it with a knife?![]()
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I still feel a five star scale is much better than a ten point scale since it cuts down on all that fluff and grey area. I mean, what the hell is the difference between a score of 84/100 and 85/100 or a 9/100 and a 10/100? How the hell do you make that call? Honestly now...
* = Total crap. Avoid at all costs and developer should close down and commit suicide. The Postal series comes to mind.
** = Pretty awful, but some might enjoy it. Maybe something that caters to a very strange and niche market. Dead or Alive series maybe?
*** = Average. Decent time sink and a way to distract yourself. A shallow game that isn't supremely rewarding. Modern Warfare comes to mind. Most games fit into this category.
**** = Worthy of your time. Excels at its target audience and has broad appeal. Pushes the boundaries, but doesn't break them. Does many things right, but some things wrong. Very rewarding experience. Most AAA titles fit into this category.
***** = Faultless. Few that ascend into the legendary/classic status. Master class at its genre and polished beyond perfection. Not just talking about the surface of the game, but it's underlying mechanics (read: bug/glitch free) and just outright works. Can't think of a recent game I'd stick here, maybe Deus Ex: HR.
Indeed it should be like this, but very very few games should ever get that five star. Not skyrim, that's probably 3. DXHR, while good, would only be about a 4... too many things left unimagined. Honestly can't think of a game that's faultless. IMO, it'd be HL1 or DX, but while i found those titles faultless, i'm certain other people have found things they don't like about them.
I still remember the driver crashes I got playing HL1.
Indeed it should be like this, but very very few games should ever get that five star. Not skyrim, that's probably 3. DXHR, while good, would only be about a 4... too many things left unimagined. Honestly can't think of a game that's faultless. IMO, it'd be HL1 or DX, but while i found those titles faultless, i'm certain other people have found things they don't like about them.
There's one major fact that people seem unable/unwilling to recognize:
Video game review magazines/websites are not journalistic publications. They are marketing tools, purely and simply. Their job, their basis for existence, is to sell games to you. Your money is how they pay their electricity bills, and that money comes to them from the game publishers.
Sure, some guy running a blog is free from outside influence. But the guys with skin in the game: mortgages and payroll taxes due, employee health insurace costs, etc. will not go against the publishers. They can't, or they starve. So you get the situation we have now. The mags are owned (in spirit if not in fact) by the game companies.
gameinformer.com said:Concept:Give fans reason to return to the annual blockbuster
Graphics:A few standout setpiece moments, but the visual style of the series is becoming predictable
Sound:The orchestrated, high-energy soundtrack is indistinguishable from previous Call of Duty games, and the multiplayer audio isn’t radically improved
Playability: You won’t find any issues with the controls. The core gameplay feels as tight as ever
Entertainment:Though the early portions of the campaign are poorly presented, the multiplayer offers enough subtle improvements to satisfy fans
Replay:High
just for shits and giggles, i looked up some reviews on MW3...
and their rating? 9.0
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Crazy idea here: Games are getting better.
As developers gather more experience and have access to more powerful hardware and software, they become more likely to produce consistently good games. Just 10 years ago, the game industry was in its infancy, so it makes sense that the average quality of games was lower then than now.
Versus.
Fallout3, Fallout NV, Mass Effect, Elder Scrolls, Portal 2...you name it. 85-100% rating review scores
Are there that many games that fall into the "somewhat good" category actually made?
The scale might be skewed yes...but IMHO, games today tend to either suck or be pretty darn good.
Is it the scale or the games? These days, it seems to me, there are *very few* middle of the road games say that come out. A game is either great, or it is a halfhearted rushed attempt that blows chunk....with very little middle ground
The complete arbitrariness of review scores is why I prefer to read RockPaperShotgun, which eschews scores all together and instead goes with 'Wot I Think'.
Games were actually better when a small group of people were making them compared to now, where the primary goal is to make a profit and creativity be damned. There are some exceptions, but it's mostly recycled garbage from nearly every large game developer.Crazy idea here: Games are getting better.
As developers gather more experience and have access to more powerful hardware and software, they become more likely to produce consistently good games. Just 10 years ago, the game industry was in its infancy, so it makes sense that the average quality of games was lower then than now.
I still feel a five star scale is much better than a ten point scale since it cuts down on all that fluff and grey area. I mean, what the hell is the difference between a score of 84/100 and 85/100 or a 9/100 and a 10/100? How the hell do you make that call? Honestly now...
* = Total crap. Avoid at all costs and developer should close down and commit suicide. The Postal series comes to mind.
** = Pretty awful, but some might enjoy it. Maybe something that caters to a very strange and niche market. Dead or Alive series maybe?
*** = Average. Decent time sink and a way to distract yourself. A shallow game that isn't supremely rewarding. Modern Warfare comes to mind. Most games fit into this category.
**** = Worthy of your time. Excels at its target audience and has broad appeal. Pushes the boundaries, but doesn't break them. Does many things right, but some things wrong. Very rewarding experience. Most AAA titles fit into this category.
***** = Faultless. Few that ascend into the legendary/classic status. Master class at its genre and polished beyond perfection. Not just talking about the surface of the game, but it's underlying mechanics (read: bug/glitch free) and just outright works. Can't think of a recent game I'd stick here, maybe Deus Ex: HR.