TwistedMetalGear
2[H]4U
- Joined
- Jun 19, 2005
- Messages
- 2,224
This may be dumb question, but say you want to run a game at 32:9 on a 16:9 monitor. I'm pretty sure you can set up custom resolutions to do that, but you'd have black bars.
So how come the black bar area can't be unlocked to render more of the game? For instance, in this screenshot, I overlaid a 32:9 image onto a 16:9 background. I'm imagining that the rendering area of the game expand vertically such that there's no more black bars. The end result being something better than ultrawide. Same horizontal FOV as ultrawide but with more vertical FOV.
Am I just describing the FOV option found in most games? I'm pretty sure that option doesn't allow you to achieve results like this.
So how come the black bar area can't be unlocked to render more of the game? For instance, in this screenshot, I overlaid a 32:9 image onto a 16:9 background. I'm imagining that the rendering area of the game expand vertically such that there's no more black bars. The end result being something better than ultrawide. Same horizontal FOV as ultrawide but with more vertical FOV.
Am I just describing the FOV option found in most games? I'm pretty sure that option doesn't allow you to achieve results like this.