Diesel_Power
Limp Gawd
- Joined
- Nov 23, 2007
- Messages
- 259
Not trying to start a fanboy war or anything, but Gamespot did huge a graphic comparison for 360, PS3 and the PC. I think the fallout 3 pictures speak volumes.
http://www.gamespot.com/features/6202552/index.html?tag=feature;header
Out of a sea of garbage I found this post by hackerzc,
hackerzc
Posted Dec 25, 2008 9:21 am PT
I'm a professional motion graphics editor, so I think I know a thing or two about image quality, detail, color, etc... and from what I'm seeing the PC version is superior in every single situation.
Both the 360 and PS3 are FAR less capable than the PC when it comes to AntiAliasing and Antisotropic Filtering. The consoles seem to compensate by using a low level gaussian blur that tricks the eye into thinking it looks better.
I don't see much in the way of Bloom or HDR being used, but even then the more capable PC hardware would produce superior results, especially when using HDR which is very GPU intensive compared to the similar (yet not as complex) Bloom.
As for "bright" or "dark" look between the three, this is dependent on gamma. I would suspect that the 360 and PS3 are using a higher gamma setting than the PC. I'm betting this is because most people run their TV's at too high a brightness setting as it is, so it's likely meant to compensate for that. But beyond that a higher gamma can make colors seem more rich and saturated compared to lower gamma settings.... this creates an image that is pleasing to the eyes.
At work we use mostly Macs with a gamma of 1.8, most PC's use a gamma of 2.2. I myself opt for a 2.0 gamma on my home PC. The point is this effects the image to a large degree. From looking at the examples above I wouldn't be surprised if the consoles were outputting at a gamma close to 2.4 or higher.
At the end of the day the PC is the clear winner. Thinking otherwise is either the result of having "bad eyes", or is based on personal bias (ie: you are a fan boy).
http://www.gamespot.com/features/6202552/index.html?tag=feature;header
Out of a sea of garbage I found this post by hackerzc,
hackerzc
Posted Dec 25, 2008 9:21 am PT
I'm a professional motion graphics editor, so I think I know a thing or two about image quality, detail, color, etc... and from what I'm seeing the PC version is superior in every single situation.
Both the 360 and PS3 are FAR less capable than the PC when it comes to AntiAliasing and Antisotropic Filtering. The consoles seem to compensate by using a low level gaussian blur that tricks the eye into thinking it looks better.
I don't see much in the way of Bloom or HDR being used, but even then the more capable PC hardware would produce superior results, especially when using HDR which is very GPU intensive compared to the similar (yet not as complex) Bloom.
As for "bright" or "dark" look between the three, this is dependent on gamma. I would suspect that the 360 and PS3 are using a higher gamma setting than the PC. I'm betting this is because most people run their TV's at too high a brightness setting as it is, so it's likely meant to compensate for that. But beyond that a higher gamma can make colors seem more rich and saturated compared to lower gamma settings.... this creates an image that is pleasing to the eyes.
At work we use mostly Macs with a gamma of 1.8, most PC's use a gamma of 2.2. I myself opt for a 2.0 gamma on my home PC. The point is this effects the image to a large degree. From looking at the examples above I wouldn't be surprised if the consoles were outputting at a gamma close to 2.4 or higher.
At the end of the day the PC is the clear winner. Thinking otherwise is either the result of having "bad eyes", or is based on personal bias (ie: you are a fan boy).