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One caveat, fps. 3rd person games (mass effect, dragon age I) look pretty meh on it.Right now I think Frostbite is the best looking game engine. It's nearly photo-realistic.
Decima is pretty damned impressive now that it has had more time to cook. Both Until Dawn and Horizon are amazing, and what we've seen so far of Death Stranding is great.
I dream of playing Horizon on PC at 60 FPS and higher AF though, but they did a great job at locking in 30 on Horizon and making it feel plenty smooth and playable.
It's one of those things that occasionally really makes me wonder. Horizon looks great at 30fps. Destiny does, too. Smooth, no weird stutter, ghosting, awkward animation, frametime issues, etc.
Yet like 95% of other games don't. Whatever techniques those developers used should be copied.
One caveat, fps. 3rd person games (mass effect, dragon age I) look pretty meh on it.
Viewport occlusion is nothing new.Here is what is happening in Horizon Zero Dawn when you move the camera; hence better/stable frame-rate.
Here is what is happening in Horizon Zero Dawn when you move the camera; hence better/stable frame-rate.
Viewport occlusion is nothing new.
Viewport occlusion is nothing new.
pretty sure all game engines do that automatically, or at least it's one of the first things you learn about when studying real-time 3D rendering.
Game can stutter for a variety of reasons, from audio driver issues, background services, file fragmentation, poor memory management/caching. It could even be your mouse "skipping" cause you to think you dropped a frame.
Here is what is happening in Horizon Zero Dawn when you move the camera; hence better/stable frame-rate.
I find it amazing that games do this and still keep up with fast mouse motions. You'd think you'd be able to catch it doing this by moving the mouse super fast, but nope!
TwistedMetalGear, you may also be amazed that the light in most fridges turn on and off when you open and close the door but you can't see it happening, it's like magic and nobody since the 50s have been able to understand how it can happen.