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Deleted member 83233
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You're ignoring the progression of the medium. Nobody starts out with a perfect design. We've arrived where we are now through years of refinement, standardization, changes in operating systems, DRM systems like Steam (where we don't need manual based protection) and even pure laziness. All things get refined through years of practical use. Look at web sites for another example. You can call those early designs bone-headed in retrospect, but if you take into consideration when this was the case, what machines these "issues" did and did not come up on (IBM PC as opposed to say Amiga, or Macintosh) then you can't really make the same assessment.
You may not like it, and that's fine, but even non-game applications of the DOS era were the same. It's just how it was. With all of the other issues of the time, like finding a port address, IRQ, and DMA channels to set your sound-card on so your 16550 (or 16450 or 8250 ) UART card wouldn't cause your system to hang, figuring out how to exit a game really becomes a non-issue. You may as well say that PC gaming sucked. Which it didn't. It was just a LOT different. Those of us who lived through that entire era both hated the issues that came with it, and wear it as a badge of pure awesomeness now (at least within our own nerdy circles.) It's just the way it was, and you adapted.
You may not like it, and that's fine, but even non-game applications of the DOS era were the same. It's just how it was. With all of the other issues of the time, like finding a port address, IRQ, and DMA channels to set your sound-card on so your 16550 (or 16450 or 8250 ) UART card wouldn't cause your system to hang, figuring out how to exit a game really becomes a non-issue. You may as well say that PC gaming sucked. Which it didn't. It was just a LOT different. Those of us who lived through that entire era both hated the issues that came with it, and wear it as a badge of pure awesomeness now (at least within our own nerdy circles.) It's just the way it was, and you adapted.
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