- Jun 12, 2018
TNT2. Good enough for AVP 1999 which is the reason I bought my first PC at almost $2,000!!
I had a PCI Voodoo Banshee and it died early due to no heatsink and poor case airflow. Replaced it with some SiS abomination (6326 IIRC) which was used up until a friend gave me his old Voodoo 3.GPU's with no fan support was hip back in the day. I think the G200 was the hottest GPU i've ever had.
But yeah, depending on what you count, it was either the built-in RAGE LT PRO, or a plain old PCI Radeon card used as an upgrade path on a machine that had neither AGP nor PCI-E.
To be fair that Cirrus Logic card wasn't bad, but it was beholden to the CPU in that machine for Quake. The 5x86 was a solid high-clocked 486, but even at 160 MHz with a 3Dfx Voodoo board it would have been hard pressed to deliver a reliably good experience.The Cirrus-Logic 1MB SVGA card that came inside the assembled AMD 5x86-based system I bought from a local Vietnamese computer dealership in the suburbs of Boston (later shut-down because they use to pirate all the MS-DOS/Windows 3.1 installations that came on their machines). It was so powerful it could play Quake 1 (which had just been released) at 10 FPS at 320 X 200.
Edited: OKay, I just realized that the Cirrus-Logic wasn't a 3D accelerator card so the first one I owned that was was the Stealth II with the Rendition Verite 2100 chipset. It played the special edition version of Quake designed for that chipset at +25 FPS, I think. Surprisingly it had full screen anti-aliasing at that framerate when even the Voodoo couldn't do that (?)
To be fair that Cirrus Logic card wasn't bad, but it was beholden to the CPU in that machine for Quake. The 5x86 was a solid high-clocked 486, but even at 160 MHz with a 3Dfx Voodoo board it would have been hard pressed to deliver a reliably good experience.
The v2100 was a decent chip, and VQuake was the best of all worlds in terms of running Quake in 1997. 16-bit color, edge antialiasing, SVGA resolutions, and accurate reproduction of software rendering features like overbrighting for lights made it a cut above GLQuake for everything but raw performance on faster hardware. I wish like hell Rendition had stuck around.
think this was mine too. just happened to be in a computer i ended up withGeforce 2 MX 400