What kind of longevity do you think VR has?

Do you think VR has much longevity?

  • Yes, it will from now on be a thing that becomes very popular for a long time to come.

    Votes: 59 43.7%
  • Not really, it may last a few years but eventually go the way of the Kinect/PS Move.

    Votes: 76 56.3%

  • Total voters
    135

Azureth

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Do you think VR has much in the way of longevity? Personally, I don't think so, I really don't see developers making anything like AAA games for it and I see people tiring of it relatively quickly.
 
I see it diversifying into a holographic Skype style messenger program where a projector in your living room does all holographic imaging for you. I think headsets will stay as an option as not everyone in a home wants the same experience at the same time. Of course this will be held back by a lack of fast internet in the USA. I could see virtual porn becoming room scale. Have a generic doll where your headset maps your favorite actress face, tattoos, etc onto it. Then you do whatever.
 
Who the hell wants to wear a heavy set of glasses just to have fun?
Nobody cares about it it's just too werid

How exactly is wearing glasses and seeing an alternate reality weird? Ever gone to a concert where they show images on a big screen while lights flash? It's all a part of the experience and meant to get you away from the monotonous reality of being a drone at work. ;)
 
It's like a Heavy set of Beer goggles except your sober when you put the thing on your head are you really in Virtual Reality? Just go outside and blow some leaves with a leaf blower.
 
I think it will catch on at some point and I do see it as the future (not like 8K matters much more than 4K) but I'm not sure the current versions will be successful.
It's enjoyable and people recognize that it's a game changer when they use it. Yet nearly everyone I've talked to also feels like they want to wait for it to get better. The graphics are clunky right now and the gear feels very early.
It feels like the iPhone 1 right now. You can't help but see that this is going to be big, but holding out is the wise thing to do.
 
Who the hell wants to wear a heavy set of glasses just to have fun?
Nobody cares about it it's just too werid

They won't always be heavy, the technology will shrink just as it has for computers and smartphones.

I'd say that VR has a lot of applications outside of gaming and that will likely keep it alive. Companies are dumping a lot of money into VR and AR right now, I doubt it will just fade away any time soon.
 
I think it'll go the same way as 3D TV's and 3D Stereoscopic gaming. And by that I mean nowhere fast.
 
This really needs a third option. I think VR will be around for quite some time. I don't necessarily think it will be extremely popular for awhile. Not until they can get more full movement involved and make it a bit more immersive. VR has come and gone in the past as well in various formats. I think this format is the best so far, but I still don't think it is quite there yet. There are still a number of interesting aspects to it, as it can really bring some things to your room you wouldn't normally be able to afford, like the virtual pool. But beyond that they need to find a way to improve the immersion and give more options for those that are hand-eye coordination challenged.
 
Unless VR finds a way to become cheap and offer an entry level experience that doesn't require a hefty buy-in, it's going to die the same death 3D did.
 
Who the hell wants to wear a heavy set of glasses just to have fun?
Nobody cares about it it's just too werid

The PSVR headset is VERY light. Anyway, I was a VR hater until recently. Having some very good tech demos on the Occulus and Vive, and now having good quality titles with the PSVR I am very excited for whats coming. I still think this rev 1 of VR headsets has a lot of room to grow, but IMO the future is bright. Especially if Sonys VR sells well.
 
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Anyone that thinks VR is a passing fad isn't actually paying attention to this space.

Your right, to be a fad there has to be enough people buying it and using it in the first place. So it certainly cannot be called a fad yet... Also perhaps you haven't paid attention when VR has come and gone in the past? VR is still not mature enough to make a big break into the market. There have been some strides, but it still has a ways to go yet.
 
The current setups are very close to being ready to take the world by storm. The graphics need to be better, the ease of use needs to be better (hook-ups, cables, audio, etc. needed), and the price needs to come down. All of those things can happen in the next 18 months. It doesn't mean they will, but there's nothing keeping the tech from improving a lot quickly.
 
VR is pretty fun, but I don't think it'll stick around unless the price comes WAAAY down. Until that happens, there's not enough of a user base to get the big publishers involved.

I can see AR in business used pretty extensively though, and that might bleed over into gaming faster than pure VR.
 
I've been a gamer for a long time, I really think the VR will become more popular when they drop the price, first time i tried it I wanted it right away but when i saw it cost 1,200$ CAD i didn't want it anymore. Another point, they upgraded the walking mechanics, atm you "teleport" yourself to the desired location, they also need more games, imagine a online VR game of skyrim or fallout, I mean who would not like that?
 
I really, really want an HTC Vive even though there's not a lot of games for it yet.
That being said, I'm waiting for the cheaper revision that costs 1/2 or 1/3 of the cost, AND for the games to be there. I can wait.
If that never comes to fruition, then so be it. I don't think any of these devices are going to ever do Wii type numbers because the cost is just too high when you factor in the device AND the hardware to run it.
I think the Vive has the most impressive bullet points thus far but again, cost and lack of games are the drawbacks.
 
I don't know. When I think about how big of a deal VR was at the last AutoDesk University conf. and how much money and effort my company is putting into it (not for video gaming), I think it is here to stay. Our customers and sales team absolutely love it. We have brought it into our booth at our last 10 tradeshows and are dramatically improving on it for our next show. We have used both Rift and Vive, in conjunction with some really neat custom software (we are getting down to 3mm of accuracy in the environments we create). We are exploring HaloLens but don't think they are where we need them to be yet.
For residential use I think the price of admission may be too high but I consider those of us that bought in to use it as a toy are first adopters and therefore have to pay more. It's not the Rift or Vive price that is too high it's the supporting hardware although that problem is being solved rapidly. I think it is definitely here to stay, is rapidly getting better, and although a truly awesome toy it is so much more. The business end uses are pretty great.
 
In it's current state? Maybe a few years. It's only going to get better over time and what you know of as VR today won't compare in 10 years or longer.

Indeed. Non-believers are just short-sighted and/or hating on current implementations.
 
If we are talking about VR in general, then it may have a future, depending on how well AR pans out.

If we are talking about the current implementation of VR (the heavy goggles and motion sensor controllers), I don't see it lasting much longer.

Smartphone VR hasn't been much of a popularity gain, and it's a much cheaper entry level solution, if people are unimpressed by it, the general public is probably going to be even less interested in something that is

1. More expensive

2. Requires a decent PC, and knows how to run it

3. Primarily associated with gaming (I am actually surprised at the amount of people who associate VR with gaming, and thus avoid it, because 'gaming' is still considered an immature form of entertainment)

But primarily the cost is the primary concern, as well as Smartphone VR being the posterboy of VR (not something I agree with, but that's just how it works with your average Joe).

My personal aversion of current implementation of VR is that I am not a fan of moving around the room with a huge mask on my head, and the controllers feel unrealistic.

I would LOVE to try VR for flight simulators though, it's probably the least invasive and most realistic implementation of head goggle VR.
 
If we strictly speak about the current implementation I think it will be a niche market. Just as steering wheels and complete flight controllers are.

VR in general has a future, but not with cumbersome inconvenient headsets and lame controllers.

Ask me again when technology advanced to the level of the holodeck.
 
I don't know. When I think about how big of a deal VR was at the last AutoDesk University conf. and how much money and effort my company is putting into it (not for video gaming), I think it is here to stay. Our customers and sales team absolutely love it. We have brought it into our booth at our last 10 tradeshows and are dramatically improving on it for our next show. We have used both Rift and Vive, in conjunction with some really neat custom software (we are getting down to 3mm of accuracy in the environments we create). We are exploring HaloLens but don't think they are where we need them to be yet.
For residential use I think the price of admission may be too high but I consider those of us that bought in to use it as a toy are first adopters and therefore have to pay more. It's not the Rift or Vive price that is too high it's the supporting hardware although that problem is being solved rapidly. I think it is definitely here to stay, is rapidly getting better, and although a truly awesome toy it is so much more. The business end uses are pretty great.

You should ask your Autodesk group how VRML is taking over the web.. That was a big thing for them as well...back in 1995ish. Good thing there are all those amazing VRML sites taking over the web and we don't do all our browsing in 2D anymore...
 
Ask me again when technology advanced to the level of the holodeck.

But, but, but Euclideon has already done that!

:rolleyes:

I agree with you though. In gaming it may end up a niche market but I guarantee it's going to take off everywhere else like theme parks, museums, maybe theaters, etc...
 
In the longterm, AR will be bigger. But if anyone who thinks VR isn't a game changer for the long term either hasn't tried it or is extremely short sighted.
 
You should ask your Autodesk group how VRML is taking over the web.. That was a big thing for them as well...back in 1995ish. Good thing there are all those amazing VRML sites taking over the web and we don't do all our browsing in 2D anymore...
Now I'll have nightmares again. Just when I completely forgot vrml even existed you rip open that wound.
 
It's already starting to fade away. These gimmicky things all take away from what people like about gaming. It's like trying to invent board games. You are taking the core concept of something, pulling that out, and trying to target the same audience. You don't understand that people play board games because they are board games. Its the same with video games.
 
It's already starting to fade away. These gimmicky things all take away from what people like about gaming. It's like trying to invent board games. You are taking the core concept of something, pulling that out, and trying to target the same audience. You don't understand that people play board games because they are board games. Its the same with video games.

Source? Or is just that your personal opinion. Because every indication is that it is starting to take off, largely in part thanks to PSVR and Oculus Touch. Oculus is investing heavily into VR development, and so is Steam.

PSVR launch sales to be in the “hundreds of thousands,” production increased to meet demand

Oculus' plan to rule VR is to throw more money at it

Valve is Investing in Wireless VR via Video Streaming Company Nitero - Road to VR

Google daydream is coming out soon. Gear VR is doing well.

Oculus is working on a standalone unit. Oculus is working on a cheaper, wireless VR headset

Also, let's not forget VR Porn.. Porn can make or break a new technology (just ask Sony). Seems Porn is into VR in a big way.
 
You should ask your Autodesk group how VRML is taking over the web.. That was a big thing for them as well...back in 1995ish. Good thing there are all those amazing VRML sites taking over the web and we don't do all our browsing in 2D anymore...

There was a lot of VR related stuff that failed in the 90's because the technology wasn't viable yet. It's viable now thanks to advancement in mobile displays and computational power.
 
Just personal opinion. Ive been around for every gimmick in the gaming industry. Things really haven't changed with the core of video gaming since, well... ever. Video games now are essentially the same as they were in the 70s.
 
Just personal opinion. Ive been around for every gimmick in the gaming industry. Things really haven't changed with the core of video gaming since, well... ever. Video games now are essentially the same as they were in the 70s.

Yes that jump from 2D to 3D fell flat, didn't it?
 
Yes that jump from 2D to 3D fell flat, didn't it?

Im talking about the general concept of video games, not the format. You sit with some kind of controller and watch a screen. 2d to 3d fits in the concept.
 
Im talking about the general concept of video games, not the format. You sit with some kind of controller and watch a screen. 2d to 3d fits in the concept.

I don't look at that way. I see it as 2D -> 3D -> VR.

The concept of the game hasn't changed, just the format. I used to play my racing games with a racing wheel while looking at a monitor. Now I wear a VR headset that puts me in the seat of the car, I can look around freely. Same with Elite Dangerous, I'm actually sitting in the cockpit controlling it with my Hotas. It's a jump from a 3D monitor to Virtual Reality.
 
I don't look at that way. I see it as 2D -> 3D -> VR.

The concept of the game hasn't changed, just the format. I used to play my racing games with a racing wheel while looking at a monitor. Now I wear a VR headset that puts me in the seat of the car, I can look around freely. Same with Elite Dangerous, I'm actually sitting in the cockpit controlling it with my Hotas. It's a jump from a 3D monitor to Virtual Reality.

Same shit since the beginning of video games. Exact same. Every year something comes out and is supposed to revolutionize gaming. All of them have failed.
 
Same shit since the beginning of video games. Exact same. Every year something comes out and is supposed to revolutionize gaming. All of them have failed.

lol, you sound like a grumpy old fart. Not an insult, I fit the same mold to me honest. I was starting to feel the same way about gaming, all the same old shit, starting to bore me.. Then VR came along. I don't waste my valuable free time with monitor stuff anymore, if it's not in VR - I'm not interested.

But I'll point out that the market disagrees with you about your perception of gaming. Every year it grows, substantially. It has not failed, it's been very very successful.
 
lol, you sound like a grumpy old fart. Not an insult, I fit the same mold to me honest. I was starting to feel the same way about gaming, all the same old shit, starting to bore me.. Then VR came along. I don't waste my valuable free time with monitor stuff anymore, if it's not in VR - I'm not interested.

But I'll point out that the market disagrees with you about your perception of gaming. Every year it grows, substantially. It has not failed, it's been very very successful.

I am a grumpy old man. Kind of. I've just been around since the Atari days and have seen the exact same thing happen with every single generation of gaming since then. Powerglove, Virtual Boy, 3d Goggles for SNES, the Zapper, Sega Channel, WiiMotes, Kinect, Motion controllers, multi monitor gaming, I can go on and on and on. I want to believe that VR will take off, but I have been around long enough to see that nothing has and that VR really isn't much different. There is a lot of hype right now and its really cool, but it's nothing that the industry hasn't been through already dozens of times.
 
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