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Yeah....I've been seeing exactly that in FEAR and 3dmark.nekrosoft13 said:look here
http://www.hwinit.it:8080/guide/vsync/index_file/image001.jpg
see how its cut in the middle, thats tearing
Good explanation.Frosteh said:Quite simply...
Drexion said:Lets say you have a monitor which refreshes itself 60 times a second, but you have a game which is running at say 100 fps.
In simple terms, the video card will send one frame to the monitor, but before the monitor has finished drawing that frame the card send another frame, and the monitor starts drawing that frame. So the top of the screen is one frame, and the bottom of the screen is another frame, and their will be a "tear" in the middle. Depending on the monitor and game fps there can be more than one tear on screen at a time.
In some games it is not as annoying as others, depending on the game's pace, engine etc. Some players are not bothered by it, where some cannot stand it whatsoever.
The solution is an option called Vsync, usually possible to be enabled in the options of your game. What this does is send the frame to a buffer, and then from the buffer to the monitor, ie it waits until the monitor is done with frame 1 before sending frame 2.
Vsync itself is not trouble free itself, your fps will be limited to the monitor's refresh rate, or possible cut in 1/2 (unless you use some kind of triple buffering), and in extremely fast paced multiplayer games it is a (negligible to most) disadvantage as it may wait a few milliseconds to draw say your enemy movement.
I don't know what your problem is, but if you enable Vsync and it goes away then you know that it was tearing, if not describe the symptoms of your problem.