There are several MMOs on the market today. EQ1/2, WoW, CoV/CoH, FFXI, etc. The graphics engines for most of these games are showing thier age (look at FFXI for example). There will soon be new MMOs (Warhammer Online for example is to be release Q2/Q3 iirc) but thats not what I want to talk about. For those of you who have played several MMOs, what do you really love and really hate. How would you make a better MMO than the one your currently playing.
For the record I've played FFXI for several years, I've tried CoV and WoW each for about 3-6 months before returning to FFXI because I enjoyed it more.
The ideas that I really like come from a varity of games. I really like the relaxed leveling that is doable solo or in groups (WoW good, CoV alright). I LOVE the multiple jobs/classes on one character (FFXI). Crafting that is worth something (FFXI). Player run economies (FFXI). Challenging End game. And by challenging I don't mean long time, or lots of people. While you can have stuff that requires lots of people, shear number of people should never make you win at something.
The ideas I dislike: NPC run econ. By this I mean you go and farm something, then sell it to a shop, then buy from a shop. Time being used an a way to make somethign difficult. (like 20 people taking 8 hours killing easy stuff but there are just so many of them to kill)
Just some ideas to get the discussion going.
For the record I've played FFXI for several years, I've tried CoV and WoW each for about 3-6 months before returning to FFXI because I enjoyed it more.
The ideas that I really like come from a varity of games. I really like the relaxed leveling that is doable solo or in groups (WoW good, CoV alright). I LOVE the multiple jobs/classes on one character (FFXI). Crafting that is worth something (FFXI). Player run economies (FFXI). Challenging End game. And by challenging I don't mean long time, or lots of people. While you can have stuff that requires lots of people, shear number of people should never make you win at something.
The ideas I dislike: NPC run econ. By this I mean you go and farm something, then sell it to a shop, then buy from a shop. Time being used an a way to make somethign difficult. (like 20 people taking 8 hours killing easy stuff but there are just so many of them to kill)
Just some ideas to get the discussion going.