The same thing can be said about Bill Gates, Steve Jobs and Mark Zuckerberg.
In the right place at the right time.
The engine can limit your map design. Also, how do you know id Tech 4 is one of the less buggy engines ever made? It had 8 games. Maybe if 100 games were built on it, we'd see a hell of a lot of bugs. Course, the engine was worthless for consoles too. Every console game using it was buggy and looked like ass.
krotch said:Hopefully Carmack learned from his mistakes with id Tech 4 and fixes all the flaws with id Tech 5. Which looks like that might be the case. I fear he won't put much time into consoles and the engine will end up another failure. Not to mention that any game using the engine has to be published by Bethesda Softworks. Ya, good luck with that.
Good programmer but not much of a game developer. Id went downhill after Quake in that regard (excluding Quake III Arena which was MP-only), and Rage looks less than thrilling.
The man coded a software renderer for Quake that used super advanced pipe lining (at the time). In C and Assembly. For a 50-75 MHz processors.
"The engine can limit your map design". Is this a "fact" about id Tech 4 or are you assuming id Tech 4 suffers from this ?
And you're not denying that you don't know of many bugs attached to it. Your argument being that because there were only 8 games using id Tech 4, then you can't really say if it was buggy or not...By that argument, I guess UE3 is the best game engine of all time, because it's used left and right. Not really a good argument there.
What ? id Tech 5 was made thinking of seemless development between all platforms. It even runs on the iPhone...
And what's wrong about being published by Bethesda and what does that have to do with the quality of the engine ??
It's fact. The id Tech 4 engine limited map sizes. It wasn't until they created MegaTextures for it, that allowed large map areas.
krotch said:The more you use something, the more bugs you'll find. If only 1 person used Windows ME, you could probably claim it has less bugs than any Linux distro.
krotch said:id Tech 4 was suppose to be multiplat, too bad it was flawed in that regard. Just look at reviews of id Tech 4 games on consoles.
As for Bethesda, I don't have a problem with them. It's the fact that other companies have their own publishers. Who is going to want an engine that requires they use Bethesda as their publisher, when they can use their own.
Great programmer. Carmack's game engines are smooth and stable. Very solid engines. As for the games themselves, Carmack just makes the engines.
MegaTexture is more than just allowing it to handle large map areas. And that perception of the engine was flawed and never really existed. Just because Doom 3 didn't have large areas, doesn't mean the engine couldn't handle it. The only game that uses id tech 4 and MegaTexture is Quake Wars and still Wolfenstein and Quake 4 have fairly large areas, while using id Tech 4.
Which isn't the same thing now is it ? Those 8 games were played by millions of people. Bugs would have been found. Especially Doom 3 that sold over 3 million copies, yet there weren't many bugs related with the engine and even the game itself. It was almost flawless.
Every game after Doom 3 and its expansion, used altered versions of the engine, not under id Software's control. So again, in terms of game engine polish, id Software is unbeatable thus far.
Link to where it was supposed to be multiplatform ?
The game first using it, was released in 2004 and game consoles were quite far from what they are today, so it made no sense to think of a multiplatform engine.
What large areas? Something the size of a small factory?
krotch said:Ya, hence why the games kept coming out with patches. The multiplayer fixes I don't count as much, as most of them are probably balancing fixes.
So as long as it's out of id Software's control, then the bugs don't count. Should the same be said about any other engine? Unreal? CryEngine?
krotch said:I must be wrong. id Tech 4 definitely wasn't designed for Windows, Mac, and Linux. They also didn't add in the ability to run on consoles either.
I think he was simply in the right place at the right time
From that material alone, I have made assumption that he is highly intelligent (gross understatement) and appears to be honest and moral. You can tell he is uncomfortable during camera appearances. (He would rather not be there.) He has a start-up aerospace outfit that has won contracts and appears to be successful. Not to mention, actually builds things that I have seen work. The people around him seem to be his actual friends and not just people he works with. (A lot to be said for that.)
As reported in David Kushner's Masters of Doom, "when Carmack was 14, he broke into a school to help a group of kids steal Apple II computers, but during the attempted break-in one of the kids set off the silent alarm. John was arrested, and sent for psychiatric evaluation (the report mentions "no empathy for other human beings"). Carmack was then sentenced to a year in a juvenile home
Then like I said, you don't remember it very well, because there were several (in which you can do plenty).Only large areas I remember in Prey, were ones I couldn't do anything in.
Best programmer this planet has seen gaming wise. Absolutely absurd post. Carmack has been a step ahead of the fray since 1991.
He was but Doom 3 wasn't significantly better visually than Far Cry or even Half-Life 2. Rage looks positively current-gen. I certainly won't bash him for no longer being at the top of the dog pile - no-one keeps that position for very long, much less forever - but I think his best work is definitely behind him. His legacy will be Doom and Quake, probably not idTech5.
He was but Doom 3 wasn't significantly better visually than Far Cry or even Half-Life 2. Rage looks positively current-gen. I certainly won't bash him for no longer being at the top of the dog pile - no-one keeps that position for very long, much less forever - but I think his best work is definitely behind him. His legacy will be Doom and Quake, probably not idTech5.
You're nuts buddy. Rage looks absolutely jaw dropping, the scope of it is unreal. Doom 3 had lighting that was two years ahead of it's time, it was artistically different that Far Cry, but Far Cry did look amazing I will say that.