Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 44,422
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No frame gen on launch, no ray tracing features, no HDR support on PC, no option to enable crossplay for PvP modes, no option for friendly fire in PvE modes, no pre-loading on PC, uses EAC for anti-cheat, class limits in multiplayer...
Ugh, swing and a miss.
https://support.saber.games/hc/en-us/articles/26354574015249-Warhammer-40-000-Space-Marine-2-FAQ
Most of those I could care less about. But I hear single player is 8-10 hours long. So anything that makes the multiplayer modes less appealing is definitely a ding.No frame gen on launch, no ray tracing features, no HDR support on PC, no option to enable crossplay for PvP modes, no option for friendly fire in PvE modes, no pre-loading on PC, uses EAC for anti-cheat, class limits in multiplayer...
Ugh, swing and a miss.
https://support.saber.games/hc/en-us/articles/26354574015249-Warhammer-40-000-Space-Marine-2-FAQ
Its like they're intentionally missing all of the checkboxes for a modern co-op game...No frame gen on launch, no ray tracing features, no HDR support on PC, no option to enable crossplay for PvP modes, no option for friendly fire in PvE modes, no pre-loading on PC, uses EAC for anti-cheat, class limits in multiplayer...
Ugh, swing and a miss.
https://support.saber.games/hc/en-us/articles/26354574015249-Warhammer-40-000-Space-Marine-2-FAQ
Grr... Does this mean I'll have to play it at 16:9 on my 32:9 ultrawide until they bring out a patch?Q: Is the game compatible with wide screens?
A: Wide screen support is planned. While it won't be available right at launch, we're working on implementing it by the end of September.
What.The.F?
Frame gen does help it run better for more people. It's a glaringly bad omission.No frame gen and ray tracing doesn't bother me as that usually means it will run better for more people. PvP issues, eh time will tell but not super encouraging.
No frame gen on launch, no ray tracing features, no HDR support on PC, no option to enable crossplay for PvP modes, no option for friendly fire in PvE modes, no pre-loading on PC, uses EAC for anti-cheat, class limits in multiplayer...
Ugh, swing and a miss.
https://support.saber.games/hc/en-us/articles/26354574015249-Warhammer-40-000-Space-Marine-2-FAQ
People started calling aspect ratios wider than 16:9 "widescreen" for some reason instead of ultrawide (21:9) and superwide (32:9). It really annoys the shit out of me.Q: Is the game compatible with wide screens?
A: Wide screen support is planned. While it won't be available right at launch, we're working on implementing it by the end of September.
What.The.F?
It only has an 8 hour SP campaign and they want USD $99 for the Gold edition?! GTFO of here!
The season pass is only the skins. All the content updates are free. If you include the uncropped image you would see that. PvE missions are referring to the PvE multiplayer mode called Operations.Seems like it is mostly multiplayer content. I guess this game is like Call of Duty, a mix of a proper campaign and multiplayer mode?
This is what the Gold Edition Seasons pass comes with:
View attachment 677529
PvE missions - are those extra story missions, like an expansion pack or just basic missions? My guess is it is just maps with bots rather than a story proper expansion. But ultra wide support is coming, but why is that not on release? And I am not sure why this information is not on the Steam page. I am not sure why this info is always so hard to find for games. Valve needs stricter standards to see what is included in what version of the game on the store page.
I mean, to be fair:People started calling aspect ratios wider than 16:9 "widescreen" for some reason instead of ultrawide (21:9) and superwide (32:9). It really annoys the shit out of me.
I think its cpu intensive.So what I've seen of the gameplay on streams is looking pretty good. At one point during the campaign you're fighting off hundreds of nids and in the background across the valley you see hundreds more running across the land.
You say we know it's always been relative to 4:3, and yet you go on a pedantic rant before saying it.I mean, to be fair:
"Wide" is a relative term. there is no scientific definition of how much of anything equals "undeniably wide".
"Wide" just means "a greater beadth compared to..." So a "Wide Screen" is a screen that is "WidER" than average.
And the average screen is a 16:9 ratio... and it's not a small majority, it's like 90% of screens on earth are 16:9.
So anything wider than 16:9 is comparably wide and calling 16:9 "Wide" is then begging the question: Wider than WHAT? we all know 4:3 is the answer, but 4:3 is technically wider than a 1:1, so is it a WIDE screen?
I might wait to play it until UW support is actually added unless someone figures it out before them.How can they give the game a 9, with the known issues posted here a page ago?
No ultrawide monitor support for this game? It's 2024, not 2014. That's unacceptable. So will I see big black bars on either side of my monitor playing this game. WTF.
No HDR? Seriously?
Campaign is only 8 to 10 hours. And they want full price for this game.
I might wait to play it until UW support is actually added unless someone figures it out before them.
Ultrawide users only represent around 4% of the Steam userbase. It's a niche product and is more of pain to get working sometimes than just using a 16:9 monitor. It's really not hard to support wider ARs, though. I think the issue is many things like UI elements being hardcoded in the game. They figured out UI scaling and fixed vertical FOV long ago, I don't know why they can't figure out X- and Y- coordinates.Yeah I'll hold off for now, or if anyone here gets the game, please let us know if the game works on ultrawide monitors.
Just surprised none of these YouTuber's don't have ultrawide displays and just didn't mention such a massive detail left out of the game. That's a big friggin deal not to mention in a YouTube review of a triple A game release.
I hope they use Hor+/Vert- instead of the super close FOV face blasting Hor-/Vert+.Ultrawide users only represent around 4% of the Steam userbase. It's a niche product and is more of pain to get working sometimes than just using a 16:9 monitor. It's really not hard to support wider ARs, though. I think the issue is many things like UI elements being hardcoded in the game. They figured out UI scaling long ago, I don't know why they can't figure out X- and Y- coordinates.
Ja, I just thought about how vertical FOV should be fixed and how that has been figured out, and added it to my post just before you posted.I hope they use Hor+/Vert- instead of the super close FOV face blasting Hor-/Vert+.
Whenever a dev does it the wrong way, I really struggle to not have motion sickness & claustrophobia-like feelings.Ja, I just thought about how vertical FOV should be fixed and how that has been figured out, and added it to my post just before you posted.