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I'm pretty sure there's enough room in the world for games with stories and games without stories. And plenty of room for great games of both types.
Yep, story can enchance a game but you don't need it for a great game. Monster Hunter is great and its story is "Now kill this larger, nastier dragon this time. Also, you dying makes me sad winky face."
The author forgot a word in the title of his article. Let me fix it for him so his opinion becomes more clear for you all.
"Racing Video Games are Better without Stories"
Yes, we can all agree with that.
Games with good storylines is what brings me back to play them again and again over time
Go play Thief 3. Right now.I'm not big on the narrative driven games that are out there but I feel games are more enjoyable with some kind of story even if it's simplistic. The story moves the game along and gives you some sort of reason to keep going. In nearly all the Mario games the princess gets kidnapped and you have to save her from Bowser. As simple as this story is it still gives you a goal to work toward making the game more satisfying to complete. Doom (2016) is brought up a lot when talking about games that aren't story driven but even it has a story that's actually done pretty well. What I don't agree with is when people declare a game bad all because it doesn't have the best story out there. One example would be Halo 5. I've seen people hate on it because they didn't like the story even though the game play and levels are quite good. For the record, I thought the story in Halo 5 moved the game along fine so it was good enough for me.
I generally hate story-heavy games which grab control of my character constantly for extended periods of time. Usually the narrative isn't up to snuff. Once you strip away the novel veneer of it being a game instead of a proper movie, you realize it's mostly derivative tripe that Hollywood has churned out for years.
The only exception for me was the Witcher 3. I went into it expecting to do my usual thing of hammering the skip-cutscene key as soon as they start, but I found myself enthralled by every last bit of dialogue, watching it all. I even read many of the books of lore you find ingame. So yeah, I think there is a place for games which are story-driven, but they have to be done well in their own right, not just well for a game. I don't grade on a curve.
Too bad it's already a re-hash of the twist in System Shock II. And almost all of the game is a re-hash of it, except it was greatly simplified in the RPG side.BioShock's 'Would You Kindly' twist is one of the greatest moments in video game history. No story better? Pfft!
Doom actually has a really interesting and thought-provoking story... it's just that you aren't spoon-fed every last tidbit of the universe, instead it's there if you want it. Don't want to listen to the hell tomes tell you the story? Walk away. Don't want to learn about the different demons and characters featured in the gameplay? Dont waste time reading the codex. Just want to kick ass and blow sh** up? Go for it. In many ways, the Doom Slayer has more personality and definition than the most talkative of short haired, stubly, white male protagonists walking stoicly toward the camera on the cover of nearly every game...
More games would benefit from such player-controlled world-building.