Megalith
24-bit/48kHz
- Joined
- Aug 20, 2006
- Messages
- 13,000
Valve’s latest game appears to be somewhat of a flop. Artifact, a digital collectible card title, has managed to lose 60% of its players in just one week: “…the game peaked at 60,740 players on launch day; however, that number is now sat at around 25,000 at the time of writing.” Some blame the payment model, which requires players pay for both the base game and card packs.
Understandably, many players believe it’s almost impossible to play Artifact and remain competitive in the game’s constructed modes without spending real money on the game’s marketplace or by buying card packs directly (each card pack costs $2). It’s a model that severely punishes casual players of your game and serves only to really work for hardcore fans.
Understandably, many players believe it’s almost impossible to play Artifact and remain competitive in the game’s constructed modes without spending real money on the game’s marketplace or by buying card packs directly (each card pack costs $2). It’s a model that severely punishes casual players of your game and serves only to really work for hardcore fans.