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The costs for the head units alone are already high, so this is good news for people who don’t have the means to also splurge on a new graphics card.
Alex Vlachos revealed plans to release a rendering plugin in the coming weeks for Unity, as well as its source code, that more efficiently renders scenes for VR. The efficiencies could mean older and less expensive graphics cards — even ones as old as the 2012 680 generation of NVIDIA cards — might be able to run SteamVR and, by extension, the HTC Vive. “As long as the GPU can hit 45 HZ we want for people to be able to run VR,” Vlachos told UploadVR after the talk.
Alex Vlachos revealed plans to release a rendering plugin in the coming weeks for Unity, as well as its source code, that more efficiently renders scenes for VR. The efficiencies could mean older and less expensive graphics cards — even ones as old as the 2012 680 generation of NVIDIA cards — might be able to run SteamVR and, by extension, the HTC Vive. “As long as the GPU can hit 45 HZ we want for people to be able to run VR,” Vlachos told UploadVR after the talk.