Using AI to Create Infinite Number of Doom levels

Discussion in '[H]ard|OCP Front Page News' started by rgMekanic, May 14, 2018.

  1. rgMekanic

    rgMekanic [H]ard|News Staff Member

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    We love Doom, every old school gamer loves Doom, and now researchers from Italy's Politecnico of Milano have used two deep-learning neural networks to create an infinite number of new levels for the 1993 shooter. Digital Trends is reporting that the neural networks were shown 1,000 existing Doom levels, which game them the ability to learn the features found in popular ones, and use that for the basis of generating new ones.

    Incredible stuff, however the levels shown in the demo video don't look all that great to me. I can definitely see the potential, but at the same time the last thing we need is game developers getting even more lazy.

    "We think that this work, as well as several recent works in the game research literature, suggest that it would be possible very soon to develop better design tools, where A.I. could assist human designers with the game content creation," Loiacono said. "Such 'intelligent design tools could save time for human designers and, at the same time, allow them to work at a higher level of abstraction. Our other work deals with using A.I. to generate game content, including tracks for racing games, 3D assets, weapons and maps for FPS, and levels for platformers. In particular, this approach could be applied to generate maps also for real-time strategy, multiplayer online battle arena, and RPG games."
     
  2. Ark :o

    Ark :o Limp Gawd

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    But will their 1st sidedefs face the right direction?!
     
  3. sfsuphysics

    sfsuphysics I don't get it

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    Next up have the AI constantly going through the Doom levels, GlaDOS anyone? :D

    Train the AI so that destroying the demons (humans) will be easier.
     
  4. Mut1ny

    Mut1ny [H]ard|Gawd

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  5. PenGunn

    PenGunn [H]Lite

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    LOL. I have those thousand levels. I'm good. ;)
     
  6. umeng2002

    umeng2002 Gawd

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    Finally!!! EA and Ubisoft can sell you $120 games without the expense of hiring employees to make the games.
     
    mynamehere and tunatime like this.
  7. bbf

    bbf Gawd

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    The AI knew enough to *not* include any Monster Closets that open up right behind the character... something that the human Doom 3 Level designers didn't. ;-) https://www.giantbomb.com/monster-closet/3015-1205/

    Apparently the AI thinks that players like triangular "bowling pin configuration" squads of enemies looking away from the door with which the player initially enters the large room.

    Certainly that one level wasn't that impressive, but not terrible either.
     
  8. Grimham

    Grimham [H]ard|Gawd

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    Wasn't the worst Doom level I've ever seen/played. I still get an itch to play this every once and a while, though I forget what hi res mod I use. ZDoom, GDoom? - I dunno something like that.
     
  9. DracoDan

    DracoDan Limp Gawd

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    The one below the top left is getting really close to recreating the swastika level! It's almost like they had to program it to intentionally avoid that design...