It's technically already out, they're just dripping out the content as it's done. The aiming for more of a TF2/Dota 2 model by which community content creators can charge for stuff and they skim a percentage.
I'm sure some will disagree, but the game desperately needs onslaught and assault back.
I played this a bit last weekend...couldn't find many populated servers, best I got was a DM with 2 other guys. Still, not too bad.
The movement feels a little slow to me, but otherwise it feels like UT.
I disagree, having that game type in UT2004 worked very well. I loved the versatility of being able to switch between game modes depending on my mood....from Onslaught, to CTF....DM....TDM....assault, and I never had problems finding a populated server. What killed UT was not a dilution of game modes, but the fact that UT3 was an almighty clusterfuck on so many levels......the art design was hot garbage, the UI, HUD and server browser were all console trash, the maps were middling, the SP campaign was idiotic, etc. All of these issues were ventilated during the open beta which Epic promptly ignored, locked/deleted threads and released the game anyway. Epic just outright pissed off its fan base, probably because it was hoping that the cash rolling in from the PS3 version would be enough to make up for the ire directed at them from PC users. Didn't turn out that way though.
Morpheus is an awesome map.
You can easily tell from that video that UT movement speeds were a lot faster than UT4. Hopefully they fix that.
Do you mean Morpheus?
That and Deck were my favorite original maps.
A lot of people would say nothing needs to be "fixed"or disagree regarding 2K4. They are still tweaking the movement including groundspeed and acceleration. 2K4 is actually a bit slower than UT3 and I believe UT99 falls somewhere in between. I think they are shooting for something that just feels good as UT4's movement includes elements of all 3 games and certain things that worked in 2K4 cause of the double-jumping and jump-dodging won't work here and things from UT3 cause of double-jump won't either.
I personally think UT3 has the best movement of the serires. I haven't played in months but there was a period awhile back where all I played was UT4 and movement seemed nice and fluid to me.
Deck was my favorite, but for some reason, I never really liked Morpheus. It always seemed like it made the pace of the game slow way down, and was really only fun with the Instagib mutator.
I've never understood why UT3 was so poorly received, other than that the doofy single player game wasn't presented as a "tournament." I guess because the server browser wasn't quite as robust?
Everything about the game was consolized at launch, there were issues with both the dedicated servers and browser. The game wasn't really "PC Ready" until the Titan Pack and at that point it was pretty much dead, sadly.
I... Guess? I never had any problems with it at all, but I guess I played more matches against the bots than I did against real people.
My biggest gripe with it was shared with UT2K4, and that was that it was WAAAY too permissive about mods, and it was thus always really hard to find a server that was running just the plain game, and not some stupid [DM-MapMadeByAFifthGrader], with the game speed set to 10000X and some doofy rocket launcher instagib sniper rifle mod.
Whenever I'd click the "vanilla servers only" checkbox, the server list would be basically empty.
This is UnrealTournament... horde mode has no place