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So when exactly are the servers up and I hope the don't neglect instagib
because it was a damn fun arena shooter, arguably one of the first 'true' arena shooters.
I loved that map think I mainly played at reg speed. My name has always been Clone.
To tell you the truth? I hope not. UT was so popular because it was a damn fun arena shooter, arguably one of the first 'true' arena shooters. The vehicular gametypes just segmented the game too much, the weapons and pickups weren't really designed for large vehicular gametypes, and the vehicles just felt tacked-on. I would rather an Unreal Warfare game be wholly separate from Unreal Tournament. I would want Unreal Warfare to be designed from the ground-up for large-scale vehicular gametypes, and Unreal Tournament to be designed from the ground-up for on-foot team and FFA arena gametypes.
DM-Morpheus3 I think.
edit
This map?
Quake would like to have a word with you.
Now if you were to say one of the best arena shooters of it's time and today then I'll argue that statement along side you.
fuaq trans
To tell you the truth? I hope not. UT was so popular because it was a damn fun arena shooter, arguably one of the first 'true' arena shooters. The vehicular gametypes just segmented the game too much, the weapons and pickups weren't really designed for large vehicular gametypes, and the vehicles just felt tacked-on. I would rather an Unreal Warfare game be wholly separate from Unreal Tournament. I would want Unreal Warfare to be designed from the ground-up for large-scale vehicular gametypes, and Unreal Tournament to be designed from the ground-up for on-foot team and FFA arena gametypes.
The Leviathan was one of the most OP vehicles ever introduced. I remember many times there were a few maps where one team was completely capped out except for one capture point. The other team's Leviathan could park quite a distance away and unleash the massive cannon that could kill anything that spawned near the capture point. It would take several seconds to recharge, but not long enough for anyone on the other team to respawn and get outside the blast radius either on foot or in a vehicle. If they were lucky, they might get one missile headed in the direction of the Leviathan to do a paltry 1% damage to it. Spawn kill after spawn kill rape fest. I remember that would absolutely decimate server population in short order.
Awww I loved pancaking people with the mantis! I actually think that reintroducing onslaught would widen appeal and the player base, who would then be tempted to try other game modes like DM, team DM and CTF. I do however think that UT2004 had way too many game modes, things like invasion, double domination and bombing run weren't very popular and just resulted in a fragmented server base.
I haven't been following this as closely as I'd like. Is there going to be some form of the razor-jack / ripper? Sorry if this is obvious. At work, and can't view most of the pages that would probably tell me right now.
The ripper has been made by a community member with official help from Epic artists, and will be featured in some maps.
Will this Unreal Tournament just be some sort of free-to-play game or will there be a full Retail release for $60 or whatever?