Lifelite
Supreme [H]ardness
- Joined
- Aug 26, 2015
- Messages
- 6,924
This is insane....all running on a PS5. Looks like it'll cut down development cost/time in a big way.
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This is where I'm at. I'll wait for actual game play videos to emerge.Unreal Engine demos are always nice eye candy/tech demos...same with 3D Mark benchmarks...lets see this tech in actual games...
Unreal Engine demos are always nice eye candy/tech demos...same with 3D Mark benchmarks...lets see this tech in actual games...
Great, then we can look forward to games pushing the terabyte level for the amount of storage needed going forward. Everyone's going to love only being able to have one game installed at a time.There’s some very interesting stuff in there. Getting polys down to voxel like granularity is awesome.
The thing that had me going omfg professionally though was the talk about taking photogrammetry to assets. If the workflow on that is manageable and they light well (tbh even if they don’t) it’s a game changer for me.
Great, then we can look forward to games pushing the terabyte level for the amount of storage needed going forward. Everyone's going to love only being able to have one game installed at a time.
Looks alright I guess. Nothing that hasn't been done before, except more shiny. Keep in mind this is just a demo and not actual gameplay.
Unreal Engine demos are always nice eye candy/tech demos...same with 3D Mark benchmarks...lets see this tech in actual games...
Give it a few years and it'll get there. Look back at the early UE4 tech demos, people said that would be impossible on current gen hardware and we're well past that. Remember everyone raving about the SqaureEnix Agni's Philosophy tech demo seven years ago? Long past that too. Out of the gate, we won't see all of this from UE5 games but give it 3-4 years and it could be a thing.
4 years is a long time...wouldn't developers have had the tools for awhile now...why not let the developers have it in their hands for a year or 2 and then release these type of demo videos...
Epic has been pushing hard in the non-gaming sector, I can see Hollywood (and other studios) using this tech. People who use apps like Houdini can take advantage of this due to the need for procedural content. Maybe not now, but soon we will be able to say "No more need for rendering.." when making shots in 3D for film.
As for 3D scans, check out Quixel. They are one of the leaders in this tech. I would like to try a project with their library in the future (as it's where realistic games are heading).
Defense industry can take more higher res sat/imaging data, use AI to remove all the vegetation/man-made items from the images, and re-create full 3D objects then populate the world for training. (Dreaming.. I used to do this crap by hand for 100's of square km of data)
“Unreal Engine and the main push in India for us was actually not gaming but the use of the engine by moviemakers, broadcasters, animation and VFX houses, architects to do simulation and 3D visualisation of data. The features we are adding in the engine are going to change both the film and broadcasting industry very dramatically.”
Nothing that hasn't been done before, aside from getting rid of LOD and being able to stream 8K textures on demand with zero pop-in or stuttering.
It's not "more shiny" either. The texture quality is great and the lighting is insanely good.