If you have the time I recommend checking out Digital Foundry’s video on the reveal of PS5s specs. Starting at around 13:30 mark they begin talking about the SSD and it’s controller.
It’s all above my head so I’m not going to attempt to surmise what they or Cerny say on the matter.
Actually yea that is what I was talking about. what they are doing is having 12 channels to call on the storage with. How they make sure they all have access to the same data is interesting but in theory they don't all need access to the same data. So what they are doing is saying specific calls get specific channels based on priority.
This is very similar to how larger servers do storage. You have multiple channels to access the storage space to load into memory and serve to the application. You will still need memeory caching, but the fact that you have the video controller able to directly access the storage is interesting.
package this with a PC and you're talking about loading ram drives of entire regions very very fast instead of loading smaller segments.
This will require a different way of accessing the storage.
I wonder how this will compare to the new xbox.