so the future is now Lumen and Quixel?...I thought the future was tessellation?...then the future became photogrammetry...Vulkan...then ray-tracing
Those are just engine names. Tessellation was a way to put back in real time what the developers removed in terms of triangle count in order to enable their game to not run like crap. It seems like hardware and engines have arrived at post tessellation... where the engine and hardware will now dynamically remove the triangles you don't need. Its basically anti tessellation. lol
Really though this just halved the work most modelers have been doing. Model out your wicked cool bajillion billion poly asset.... and forget about building out a game optimized version that looks 90% as good. The team just uses your wicked cool massive model and lets the game engine dynamically carve it up. Its pretty crazy.... I mean this video is marketing and I still find it hard to believe game developers won't try and optimize their assets at least a little. If it really does work perfectly though ya its industry changing stuff.