AlphaAtlas
[H]ard|Gawd
- Joined
- Mar 3, 2018
- Messages
- 1,713
Thanks to Fortnite, as well as the many other PC and console titles developed on the platform, Unreal Engine is one of the most widely used game engines on Earth. Epic Games just released a preview build of the engine, and among numerous other features and fixes, this one includes support for real time ray tracing and path tracing. While the feature isn't technically tied to Nvidia RTX, Turing cards are the only ones with driver support for DirectX raytracing at the moment, meaning that developers do need an RTX 2000 series GPU to test out Unreal's raytracing. Additionally, Epic added support for the Oculus Quest and Microsoft Hololens Remote Streaming, though its not clear if using VR and raytracing together is possible yet. Thanks to cageymaru for the tip
-Implemented a low level layer on top of UE DirectX 12 that provides support for DXR and allows creating and using ray tracing shaders (ray generation shaders, hit shaders, etc) to add ray tracing effects... Added high-level ray tracing features: -Rect area lights -Soft shadows -Reflections -Reflected shadows -Ambient occlusion -RTGI (real time global illumination) -Translucency -Clearcoat -IBL -Sky -Texture LOD -Denoiser (Shadows, Reflections, AO) -Path Tracert
-Implemented a low level layer on top of UE DirectX 12 that provides support for DXR and allows creating and using ray tracing shaders (ray generation shaders, hit shaders, etc) to add ray tracing effects... Added high-level ray tracing features: -Rect area lights -Soft shadows -Reflections -Reflected shadows -Ambient occlusion -RTGI (real time global illumination) -Translucency -Clearcoat -IBL -Sky -Texture LOD -Denoiser (Shadows, Reflections, AO) -Path Tracert