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andré2005 said:i have saved $700...
what card specs probably will unreal 3 require, and will this card be what will come after the 6800 ultra, can a 850 xt pe handle it?
and, what about 64bit, will u3 require it?
You know this for a fact?holycpu said:850xt can handle it but probably not 1600*1200.
Lsv said:epic dishes out unreal games like camdy
AGEIA Physics Technologies
Gaming will never be the same with AGEIA's hardware-accelerated physics technologies. Bridging the gap between beautiful static worlds and responsive physical reality, AGEIA physics technologies enable unlimited creative possibilities for game developers. The result will re-ignite the enthusiasm of gamer and game creators alike, and propel the game industry into unexplored new markets. Experience the world of pervasive interactive reality with AGEIA technologies.
AGEIA PhysX chip
PhysX is the world's first Physics Processing Unit (PPU), an entirely new category of processor that promises to revolutionize gaming in the same way that the graphics processing unit (GPU) did in the 1990s. By offloading software physics processing from the CPU and GPU, the PPU completes the triangle of gameplay, graphics and physics, balancing the load of these processing tasks and enabling pervasive interactive reality in tomorrow's games.
PhysX Processor Architecture has been designed to enable radical acceleration of:
NovodeX Physics SDK
- Rigid body dynamics
- Universal collision detection
- Finite element analysis
- Soft body dynamics
- Fluid dynamics
- Hair simulation
- Clothing simulation
The NovodeX Physics SDK is a stable, high-performance solution for game developers to enable physics-based gameplay and effects in PC and console titles. A powerful API for the PhysX PPU, NovodeX enables game developers to inject both software-only and hardware-accelerated features into their games. The NovodeX Physics SDK is also the first and only asynchronous (multithreaded) physics API capable of unleashing the power of multiprocessor gaming systems.
Key features:
- Stable, high-performance solver
- First and only multiprocessing physics API
- PC and console support
- Works alongside other game engines
- Supports vehicles, rag dolls, and character controllers
- Integrates with any renderer
- Full complement of code samples and tutorials
- World-class developer support and custom solutions
According to the Maximum PC article, it will be a dedicated card that will come with 128 MB of GDDR3 memory and come in both PCI-Express and PCI versions. The cards are supposed to be available towards the end of 2005.Xilikon said:Interesting info on the PPU... It remind me of when the GPU started to use triangle and lighting processor to offload the CPU so it will be a great idea.
However, i'm curious how the PPU will be implemented ? In the GPU card itself or in a dedicated card ?
Akuma said:Plus, doesn't UE3 use PS3.0 very heavily?
ScHpAnKy said:Yep. Same shit, different title.
MAngelo said:Thank you. I thought the first Unreal was great for its time. UT was cool, tho how it got higher ratings than Q3A I'll never understand- I'm still playing Q3a I thought Unreal2 sucked.
Impaqt said:"Lets design and market a game that only runs on $500+ Graphics cards...."
"That sounds like a great idea!"
This is what we heard about DOOM3 and HL2 folks....... and ya know what.... Lots of people are playing these games on 9600's, 5700's, and other Sub$200 Video cards.......
Worry about the Unreal engine when it becomes a reality.......
gn0me said:According to the Maximum PC article, it will be a dedicated card that will come with 128 MB of GDDR3 memory and come in both PCI-Express and PCI versions. The cards are supposed to be available towards the end of 2005.
FanATIc said:You sure they said a PCI Express slot? All i have seen in PCI slot, and since the advent of the PCIE 1X, i'll assume that as well. But i doubt they'll take up a PCI Express 16X graphics slot. If you have a link i'd like to read though. Not questioning, just curious.
Here's an early look at a sample board based on PCI-Express 1x/4x architecture. We know that Ageia plans on implementing several different interfaces, including - but not limited to - PCI-E, PCI and on-board motherboard integrated solutions. Ageia tells us that we should see boards out by the end of this year. If you look closely you'll notice some RAM chips around the PPU - we're told it's 128MB of GDDR3. On-board memory is not something they anticipate will grow in demand as it does on graphic cards.
Brent_Justice said:The top cards in November of 2003, 18 months ago were the Radeon 9800 XT and GeForceFX 5950 Ultra.
Skrying said:I'd take you never played Quake 2 then. Sad when the next title in a game is a downgrade except for the graphics. LMCTF, that was a mod that will never be matched again.
UT2K4 is a great game btw. I dont see how you can say otherwise. It takes tons of skill to be able to pull off the trick skill jumps. Then it has tons of gametypes that are all very different. It has tons of great maps and a extremely strong community behind it. If 2K7 matches it with knew graphics then I'll be happy to buy it.
MAngelo said:Thank you. I thought the first Unreal was great for its time. UT was cool, tho how it got higher ratings than Q3A I'll never understand- I'm still playing Q3a I thought Unreal2 sucked.
Dra said:kind of off-topic but there's been a lot of talk about PPU's lately.
I'm just wondering if there's a chance that they are going to develop a "enthusiast" following like video cards do.
Hvatum said:Yeah it'll be released along with Duke Nukem Forever. Duke Nukem Forever is going to have some sick graphics, I've upgraded my machine four times just to handel it's ever increasing requirements.
Will the game require a 64bit processor?and, what about 64bit, will u3 require it?