Unigine Valley 1.0 Benchmark

It definitely FEELS more graphics intensive than a floating island in the middle of nowhere.

Apparently it's got 64 million square meters worth of explorable area (!) in the wilderness with procedurally generated objects.
 
definitely feels...MEH. here is my score from a 7970 @ 1125/1575

unigine_valley.jpg
 
here's my score with a i7 980x @ 4ghz and two 5850's 2gb each in crossfire..

 
My poor GTX570...

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Edit: CPU @ 4.6ghz / 2133 mem
 
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evga gtx 680 classy and 3770k default clocks on both with all speedstep and power variables still enabled

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A least crossfire works in this. Heaven scores the same low score for 2 7950's with or without crossfire on.
Still futzing around with Heaven 4.0.

Valley.jpg
 
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I prefer this one over Heaven. Especially now that it has a Extreme HD preset for comparison/benchmark purposes.
 
Looks like Crossfire is broken. Getting the same score with a single 7970 and three 7970's.

On a side note, I was able to bench my Nvidia GTX Titan. Got some rather good results..

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holy shit at the Titan score...very nice.

Yeah, not sure if he's trolling or just leaking out info before NDA. Eaither way lookin good. *edit* ridiculously good.

Here's what my sig rig got (980x @ 4ghz, 680sli)

uniginevalley.jpg


Scaling looks to work well in surround mode, unlike heaven 4.0.
 
is that for real?...how did you get your hands on a Titan?

It's not that hard to falsify the score. Open the file in Notepad and edit everything. ;)

My point is if we are going to post scores, maybe do a screenshot of it running.
 
I really like this "Valley" benchmark. Just seems to relax me when I watch it.

670 vanilla stock
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670 @ 180/480
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GTX 680, 1080P and 1440P. I'd maybe get 5% higher and reach 50/30fps if I wasn't running in 8x 2.0 (dedicated PhysX card in the computer).

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i got an average of about 19fps running at 1920x1200 eyefinity on ultra with no AA.

my 7970 lightning is running at 1000MHz and hit 73c.
 
got bored and decided to see what my SLI 8800GT's @ 660/1728/1006 would do.. surprisingly not all that bad other than a couple scenes where it would hitch for 1ms because it hit the vram limit which tanked the average FPS, it actually sat at 20-24fps for most of the benchmark. custom settings were 1920x1200 @ high with no AA.

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yes i know it says dx11, which in its self is the same API as DX10 - tessellation, which obviously wasn't running.
 
Here are my results. My i5 is at 4.8GHz and the 690 is at 130% power, +100/+150 GPU/mem.

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EDIT:

After seeing some of the GTX 680 2x SLI results I was wondering if my min fps should be as low as it was. I ran the benchmark a bunch more times and every time I got mid 30's min fps except once I got 16 for some reason. I also found out my custom fan curve gave slightly worse results even though it kept the GPU's cooler and the fan running faster. Odd. Anyway new results below with same settings and OC as before. Interesting that the min and max fps are higher but the score ended up 1 point lower.

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Does overclocking your cpu make a difference in the fps you guys get? I've tried both stock and overclocked and I get the same fps with this benchmark.
 
Does overclocking your cpu make a difference in the fps you guys get? I've tried both stock and overclocked and I get the same fps with this benchmark.

no not really, checked my cpu usage through the whole thing core 0 went to 40% cores 1-3 never went over 10% on my phenom II 940..
 
Gotta help represent the AMD crowd... pleased that it beat out some Intel systems here with the same GPU.

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IT HAD TO BE DONE!

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Yes, HD4000 overclocked to 1250 core can handle DX11. No, it's not even close to playable on max settings

It was however pretty smooth on 720p medium/no AA :D
 
My Evga GTX670 FTW...nice scenery and the next iteration will only get better!

valley.png
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this benchmark is beautiful and it reminds me of Alan Wake. But some area Alan Wake looks better.
 
Here's my result.
valley2013-02-15%2022-56-03-65.jpg


Also, is it me or does the draw distance of some of the trees and grass in some of the scenes seem too low?
 
Here's my result.
[/IMG]http://www.synth-studio.com/_temp/valley2013-02-15%2022-56-03-65.jpg[/IMG]

Also, is it me or does the draw distance of some of the trees and grass in some of the scenes seem too low?

I did notice the same.
 
its not really the draw distance that is to low, its the way they have the camera set to focus on specific objects that makes everything to close or to far away go out of focus.. kinda pointless having camera effects like that but its their benchmark so i guess they can do what ever they want.


IT HAD TO BE DONE!

*snip*

Yes, HD4000 overclocked to 1250 core can handle DX11. No, it's not even close to playable on max settings

It was however pretty smooth on 720p medium/no AA :D

lol i may have to top that with my 8800GT's all though it probably won't play at all with extreme HD preset + 8xAA since i'll be on the vram limit the entire benchmark :D
 
This one is a beast of a test for sure. 8320 at 4.7, 660 at 1352/7000


valley1.jpg
 
The textures look awful. And all that rain and snow but no streams or lakes? Meh.

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I have not seen any 6900 series benches yet. So here's mine
6950's crossfireX @ stock clocks 800/1250 (6970 shaders unlocked)

UnigenValley01.png


Here's the results with both cards OC'd to 840/1325
UnigenValley02.png


I picked up a third card that matches my from my brother. Finally got a little more out of TriFire but still seems to be poor scaling. Could be limited by pci lanes I guess.
This score was with all 3x 6950's at stock clocks 800/1250
ValleyTri01.png
 
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Nvidia users, when running these sort of tests, do you generally leave all your graphics options in NVidia control panel to application controlled?

I have only had my 670's for a week, and my runs are scoring in the 3200 range on extreme HD with everything on application controlled, texture filtering on quality, +90/+250 in EVGA Precision. Does anyone have suggestions on the best settings to run in NVidia control panel?
 
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