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Well, it's not working on my PC. I'm having a driver error with my ATI 5770 card, on Win7 x64.
Engine:init(): clear video settings for "ATI Radeon HD 5700 Series 8.660.6.0"
ALSound::require_extension(): required extension
AL_EXT_LINEAR_DISTANCE is not supported.
I just hope rage uses DX11, and well i hope you all are aware of ID software being owned by bethesda software, or the parent company that they made tho.
MY point is, Elder scrolls using ID engine like ID's engine for rage :|:| that will be slick!
I hope devs don't think that those roads look good. Other than that it was ok, with amazing shadows.
Every idTech engine uses OpenGL as the primary renderer and D3D Hardware rendering has never been an option. The only exception to this are the Doom3 engine based xbox/360 ports.
It's off topic, but 'Rage' is Direct3d, id is dropping OpenGL support (and, thus, Linux).
I walked around in the demo checking out tessellation on/off.
I was under the impression that the added triangles were generated by hardware only. In this demo it almost looks like they are programmed.
its hardware accelerated, but to utilize the feature properly, and to deform it to the extent of the dragon, i believe you need to create a custom height map for the textures you're modifying...like relief mapping sort of. but way better because its efficient and yet more robust. but anyway its up to the dev to implement, and in this instance it was done with much thought and effort to generate hype
Also the engine doesn't seem to occlude hidden geometry in this benchmark. Blocking off the entire view with a house or something didn't affect FPS.
I'd guess it's purposely more stressful than a real gameplay scenario would be.
Can someone also take an FPS comparison between tessellation on / off? I dont have a DX11 card.
Well, it's not working on my PC. I'm having a driver error with my ATI 5770 card, on Win7 x64.
Engine:init(): clear video settings for "ATI Radeon HD 5700 Series 8.660.6.0"
ALSound::require_extension(): required extension
AL_EXT_LINEAR_DISTANCE is not supported.
But that's always been the case.Thanks for the response.
I've gone and done some reading and that seems to be the explanation.
I guess it is impressive, but it sucks that we still have to depend on someone doing their job properly to reap the benefits of the feature.
Yeah, I felt the same way--the ambience would be perfect for a survival/horror or mystery game. Gorgeous!Anyone else creeped out by the town?
this reminds me far too much of the myst games
Ask and ye shall receive!
Both tests run on the sig rig and 3x SLI GTX 280's. Performance for the DX11 verson was good but a a lot choppier than the DX 10 run. Also this engine seems to love SLI. Did test single card performance but my SLI inidcators were at max in both runs. So this engine looks to be multi-gpu friendly. AA was off.
WHY CANT I EDIT?
1280x1024 resolution^
The Benchmark reports the GTX280 for some reason, I'm rendering through the ATI card. Strange. I think it finds the GTX280 as the first card?