ultimate marvel vs capcom 3

kumquatsrus

[H]ard|Gawd
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I really don't follow the VS. games, but 12 new characters seems like quite a few. Toss in some tweaks and a $39 pricetag and I don't necessarily think it's THAT bad. It's certainly better than 4 new outfits for $4.
When I was growing up, all I got was 4 bosses, faster speed, and some new moves for an additional $60. Better yet, they got me to do that 3 times, and yet another 3 times with the Alpha games, and twice with SF3. :)
 
I really don't follow the VS. games, but 12 new characters seems like quite a few. Toss in some tweaks and a $39 pricetag and I don't necessarily think it's THAT bad. It's certainly better than 4 new outfits for $4.

true - i just feel bad for the early adopters when the regular version came out only 5 months ago, while the real version was waiting to be released later in the year.
 
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I really enjoyed the vs games. They all seemed to be a refreshing take on the typical 2 D fighters.
 
Now Capcom, do the decent thing and release it on the PC like you did with SSF4:AE....my arcade cab is begging you!!
 
MvC3 is still a fresh game for me , I'll pass on this.

The problem when Capcom does this is that it'll kill they online community for the previous game unless they full-on break something.
People playing normal SF4 pretty much dried up a week after Super came out. However there are still plenty of people playing Super because Arcade Edition DID end up breaking things.
Your fate is in Capcom's hands :)
 
I don't really get the hate on this. Capcom has literally been doing this same exact thing for 20 years. Look no further than the THIRTEEN Street Fighter games that were released between 1991 and 1999. That's more than one per year. In the case of SF3 and the Alpha games, they were even competing with themselves by having new diverging sequels hit at roughly the same time.
That doesn't even factor in the VS. games, SNK spin offs, Night Warriors, etc. games that hit at the same time.

This really isn't anything new...and at least you aren't pay $60 per game (or $0.50 per play) this time around.
 
I don't really get the hate on this. Capcom has literally been doing this same exact thing for 20 years. Look no further than the THIRTEEN Street Fighter games that were released between 1991 and 1999. That's more than one per year. In the case of SF3 and the Alpha games, they were even competing with themselves by having new diverging sequels hit at roughly the same time.
That doesn't even factor in the VS. games, SNK spin offs, Night Warriors, etc. games that hit at the same time.

This really isn't anything new...and at least you aren't pay $60 per game (or $0.50 per play) this time around.

I couldn't agree more. My only complaint is that I want to see this on the PC.
 
Entire Ultimate Marvel vs. Capcom 3 character roster leaks

Remember that slow, meticulous character reveal we predicted for Ultimate Marvel vs. Capcom 3? Uh ... never mind. It appears that artwork of all twelve of the new characters has been revealed. The images were pulled by Joystiq from Capcom's own servers (example) after they started leaking in forums. Unless this is an elaborate hoax on Capcom's part, the characters would seem to be legit. The new roster includes:

Capcom
Strider
Firebrand
Vergil
Frank West
Phoenix Wright
Nemesis

Marvel:
Ghost Rider
Dr Strange
Nova
Rocket Raccoon
Hawkeye
Iron Fist

We know what you're thinking, because we're wondering the same thing: How is Capcom going to work these guys into Marvel vs. Capcom 3's intricate story?

See images of each new character in the gallery below. You can also find trailers for the officially announced characters after the break.

http://www.joystiq.com/2011/07/20/entire-ultimate-marvel-vs-capcom-character-roster-leaks-phoeni/
 
I couldn't agree more. My only complaint is that I want to see this on the PC.

Won't happen. Unlike SFIV which was developed on an x-2, this wasn't. So no easy port.

Also why would you want it on the PC of all platforms? Online is bad in general but nobody good at fighters would play it on the PC. Not to mention look at SFIV which pretty much died on the PC quickly but kept going strong on the consoles.

The character leak is funny, Seth is pissed.
 
marvel vs capcom vs dc comics vs tekken vs guity gear

actually with all the endless releases of SF and other lesser games, why no darkstalkers? :(
 
Also why would you want it on the PC of all platforms? Online is bad in general but nobody good at fighters would play it on the PC. Not to mention look at SFIV which pretty much died on the PC quickly but kept going strong on the consoles.

Ppl with arcade cabinets who'd like to play against their real life friends?
 
Won't happen. Unlike SFIV which was developed on an x-2, this wasn't. So no easy port.

Also why would you want it on the PC of all platforms? Online is bad in general but nobody good at fighters would play it on the PC. Not to mention look at SFIV which pretty much died on the PC quickly but kept going strong on the consoles.

The character leak is funny, Seth is pissed.

Better graphics, faster load times. It's just my preferred platform. I've been playing the crap out of SSIV Arcade Edition on the PC. And aren't you the guy who is always saying that all the best players avoid playing online anyway? :confused: There is no reason for good players to avoid playing it on the PC. However, it's probably fair to say that some of the best fighting game players probably aren't PC gamers. That wouldn't surprise me.
 
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Won't happen. Unlike SFIV which was developed on an x-2, this wasn't. So no easy port.

[ame="http://en.wikipedia.org/wiki/MT_Framework"]MT Framework - Wikipedia, the free encyclopedia@@AMEPARAM@@/wiki/File:Mtframework-logo.png" class="image"><img alt="Mtframework-logo.png" src="http://upload.wikimedia.org/wikipedia/en/d/d4/Mtframework-logo.png"@@AMEPARAM@@en/d/d4/Mtframework-logo.png[/ame]
"Games using the MT Framework are originally developed on the PC and then ported to the other 2 platforms"

Lost Planet 2
Lost Planet
Devil May Cry 4
Resident Evil 5

All these games use different version of the MT Framework engine and all are available on PC. It would probably be easy to port MvC3 to PC.
 
Better graphics, faster load times. It's just my preferred platform. I've been playing the crap out of SSIV Arcade Edition on the PC. And aren't you the guy who is always saying that all the best players avoid playing online? :confused:

Yeah the best do. It's really simple actually, lag. Lag is bad in most games but in fighters it's downright horrid and will cause combos to drop. So a crap ton of combos and tricks and strats that are possible offline aren't online. Toss in shoddy netcode (MVC3 and MK9 take the cake for what the hell here) and it's pretty stupid.

But that still doesn't change the fact that amature hour is more skilled on the consoles than it is on the PC, by a vast margin. PC competition is essentially a moving training dummy.

Plus PS3 is the tournament platform. Every event is PS3 based some do 360's but whatever.

And keep in mind that the core fighting game community for the most part, hates PC gaming with a passion.
 
Better graphics, faster load times. It's just my preferred platform. I've been playing the crap out of SSIV Arcade Edition on the PC. And aren't you the guy who is always saying that all the best players avoid playing online anyway? :confused: There is no reason for good players to avoid playing it on the PC. However, it's probably fair to say that some of the best fighting game players probably aren't PC gamers. That wouldn't surprise me.

I wish cross-platform multiplayer was possible for fighting and racing games. Excluding possible hacks/cheats on the PC side, there shouldn't be any controller disadvantage between each platform for fighting and/or racing games since they essentially use the same control devices (gamepads, arcade sticks, wheels, etc). Console gamers aren't behind the eight-ball due to their control method in fighters and racers like they are in FPS and RTS games.


But that still doesn't change the fact that amature hour is more skilled on the consoles than it is on the PC, by a vast margin. PC competition is essentially a moving training dummy.

Do you actually have any proof of this?
 
I'll keep on playing my piss poor crap vanilla edition where Dormammu's flame carpet isn't nerfed :p
Eat shit Capcom. :mad:

The fixes generally I could care less about (other than Dorm's....really pissed off about that one, it wasn't necessary and shouldn't be there). I'll pick up Ultimate used cheap at some point. They should offer it as DLC, they won't though. I'd buy Strider, maybe Firebrand, Ghost Rider and Hawkeye. That's only $20. They can keep the Racoon and the other super heroes I don't care about. The new GUI is hideous. "The tsunami and earthquake, we couldn't do this as DLC" says Niitsuma. BS!

re: "why didn't you see this coming, they've done it before" - sure, with SF. Never with Vs. series. They've been updating this one, there is a DLC character feature in place already. On top of that they release a limited collectors edition on launch and then do this? Between the SE and the game guide I'm already roughly $100 in the hole. Now you want me to spend $40 more on what should have been included in the first place? Seriously, eat shit Capcom. I'll wait til next year when Rainbow Edition comes out. Same with SFxT. :mad:
 
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I'll keep on playing my piss poor crap vanilla edition where Dormammu's flame carpet isn't nerfed :p
Eat shit Capcom. :mad:

The fixes generally I could care less about (other than Dorm's....really pissed off about that one, it wasn't necessary and shouldn't be there). I'll pick up Ultimate used cheap at some point. They should offer it as DLC, they won't though. I'd buy Strider, maybe Firebrand, Ghost Rider and Hawkeye. That's only $20. They can keep the Racoon and the other super heroes I don't care about. The new GUI is hideous. "The tsunami and earthquake, we couldn't do this as DLC" says Niitsuma. BS!

re: "why didn't you see this coming, they've done it before" - sure, with SF. Never with Vs. series. They've been updating this one, there is a DLC character feature in place already. On top of that they release a limited collectors edition on launch and then do this? Between the SE and the game guide I'm already roughly $100 in the hole. Now you want me to spend $40 more on what should have been included in the first place? Seriously, eat shit Capcom. I'll wait til next year when Rainbow Edition comes out. Same with SFxT. :mad:

And a lot of that DLC was already on the disc, wasn't it?

Either way, the money-grubbing behaviour from Capcom has been terrible for a few years now. They flogged several versions of each game back in the day because DLC wasn't available yet, and now they're just exploiting both DLC and re-releasing everything.

No point buying Capcom games at launch.
 
I think I'll pass, or at least wait until this drops to the $20 range... assuming their isn't an UMVC3:AE by that time. I haven't even played the first one much.
 
Yep...IIRC Jill was incomplete but on the disc; Shuma was complete.

New stuff:
-12 characters
-8 stages (I believe they've only shown 2 new ones and one of them is just a snow version of a stage already in MvC3)
-Balance tweaks
-A few new moves or changes to existing moves
-New GUI
-New character select and fight screens

= all things that could have been DLC. Hell, most of those things have already been done in MvC3 as patches/updates or DLC. :rolleyes:

All the griping about missing characters is not going to go away. The most complained about omissions that I've seen...Mega Man, Gambit, Cable (dear God no), Ken, Venom...I would not be surprised in the least if they're added in another $40 cash grab Super Ultimate edition (hence my shot at there being a Rainbow Edition down the road). Clearly they don't give a shit anymore otherwise they wouldn't keep doing this. Sorry....not going to allow myself to be whipped like this again. I took a chance on MvC3 figuring they'd never released "updates" of Vs. games in the past, so they wouldn't this time. Again, guess I was wrong.

I love MvC3, I've spent well over 10hrs online and 30hrs offline with the game so I've gotten more than my money's worth. The game has been lacking since launch but I've enjoyed it enough that I could excuse the smaller roster and gameplay changes. Releasing a new version 8 months after the original for another $40 is a complete kick in the nuts. I knew Capcom milked their shit; never would I have thought they'd do it THIS BAD. We paid $60 or $70 to beta test their game for them; they didn't pay us.
 
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Do you actually have any proof of this?

Go to SRK or neogeo, that's where the majority of high end players are. You'll find that the best players have local gatherings because online is such a disaster in general. Those gatherings are all PS3 and 360, mostly PS3 because that's what tournaments are. That's where great players are. They also all have PSN or Live accounts so you can find a ton of mid level players and the occasional master online there.

PC... nadda, not a damn one of them on it. There is some PC gaming but it's all older emulated games over GGPO, but outside of that, PC is a wasteland for quality players. And for those games, the PC is instantly ditched when it comes to gatherings and tournaments and everything is done on console or actual arcade hardware.

As a person that owns SFIV and AE on all platforms (I support capcom as I like their games) and having mucked around online, from personal experience the PC is laughable. LIVE is probably your best bet in the US as 360s are more common, but PSN attracts event orriented players because it's all on PS3 so they own the hardware anyways.

There is no point at all in playing on the PC for fighting game fans.

And the Third Strike community, was the the only PC online fighting game community with quality players is probably going to die off the instant third strike online hits consoles.

It's really simple, if you're good or trying to get good at fighting games you have to eventually shift to the platform where the better players are. And that's not the PC. So people effectively graduate from the PC and go to an event and then move to PSN for when they can't find an event to track down the other quality players in their area.

That's not going to change unless say EVO up and decides "fuck all that PS3 shit where going to run this off the PC", and given the stigma associated with PC gaming and that most fighting gamers avoid it like AIDS, I don't see that happening.

I wouldn't care if they did, but it won't happen.

Check out the online match making and quality players threads, good luck on the PC side there. :p
 
I can&#8217;t really imagine the PC ever being a huge platform for fighting games mainly due to the overall lack of games on the platform going back a pretty long way.
Mine does a fine job emulating older games, but up until SF4 came out, every native PC fighting game I&#8217;d ever played was horrible&#8230;and I&#8217;ve always had pretty solid hardware.
SF4 is great, no doubt, but it&#8217;s probably pretty difficult to convince an entire community to adopt a platform when the consoles already have the game and dozens of others.
Plus, the fighting game community is a little weird. There were people swearing they hated Namco for the sole reason that they released Tekken 6 on the 360 instead of keeping it a Sony exclusive.
Still, I think it&#8217;s cool AE made it to the PC and I hope Capcom keeps supporting the platform. I just wouldn&#8217;t expect the platform to ever have the same kind of player base that either console has.

On another topic &#8211; I&#8217;m also all for another Vampire game. I played the hell out of those games. I remember buying the imported Saturn versions and using some kind of GameGenie type thing to play &#8216;em.
They were a lot of a fun and different enough from SF and the VS. games to justify creating. Fighting games have hit stride with the advent of online play. Sure it&#8217;ll never be as serious as face to face, but it&#8217;s no longer you vs. the same half dozen people at your dying arcade either. There are a ton of people who bought and regularly play now, and just a few years ago there was talk that the entire genre was dead and never coming back. Now SF vs. Tekken might be one of the best selling games of 2012.
 
And a lot of that DLC was already on the disc, wasn't it?

Either way, the money-grubbing behaviour from Capcom has been terrible for a few years now. They flogged several versions of each game back in the day because DLC wasn't available yet, and now they're just exploiting both DLC and re-releasing everything.

No point buying Capcom games at launch.

The problem is that a lot of people don't buy the DLC characters and things were a bit of a mess there. Plus a lot of their fans have been clamoring for them to just do one massive update and rerelease the game. People felt it was a beta product and needed a ton of work.

Again, go to fighting game sites. People wanted a new a game, they also want an x-2 version of it.

Capcom is giving their core audience what they want. The bitching over MVC3 has been phenominal on fighting game sites.
 
The problem is that a lot of people don't buy the DLC characters and things were a bit of a mess there.

Most diehard fans bought the SE which came with them.
The rest of the people generally didn't buy either because neither character is really that good. I don't use either of them. I've used Shuma before in MSHvSF and MvC2 but more as a joke character/not serious more than anything.
Jill is a weird character. She's not STARS Jill from MvC2, she's a weird character. Weird fighting stance, shitty supers, low damage combos. Why use her when everyone else has BnB's that do 2x the damage (if not more)?

If they would have put out better characters, people would have bought them. They could have made a killing from releasing Strider and Ken as DLC. But that's beside the point now.

Plus a lot of their fans have been clamoring for them to just do one massive update and rerelease the game. People felt it was a beta product and needed a ton of work.

They've patched the game. People still QQ over X-Factor and Dark Phoenix. IMHO, for no reason; I don't have problems with either. X-Factor isn't something that only 1 person gets and the other doesn't. Dark Phoenix relies on a character with the lowest health in the game and building a level 5 meter (and keeping a level 5 meter, usually meaning that the other 2 characters do not use meter at all). DP is a high risk/high reward character. And she still eats damage like a $2 crack whore who can get killed in 1 combo.

The bitching over MVC3 has been phenominal on fighting game sites.

And the bitching about UMvC3 screwing over the early adopters has started in full swing as well. :)
Time will tell. As more info comes out, I'll probably get it only because I can trade in some stuff and use my $20 Amazon credit and get it for damn near free. Strider and Firebrand are apparently GDLK (Godlike). Right now, I'm still pissed off about it though. :eek:
 
I'm getting ready, if it comes in at 40$ i'll pick it up without a second thought. I believe shuma and jill are included, so that would be good for me but id be a bit salty if I had bought them.
I would have preferred that they just give us Strider and Ghostrider DLC, tweak X-factor, nerf a few hitboxes, and do something about the dark stages that turn black outfits into ninja invisibility gear. Even though I would have been happy with a few tweaks, ill reserve judgement till I see more of it.
 

Yup. Capcom is ass now. Love or hate the games, their business ethics are out the window. I got a copy for 25 to tool around with, I will not support this shit.

Anti-PC rant

Whether you like how he came off or not, he's right.

I'm getting ready, if it comes in at 40$ i'll pick it up without a second thought. I believe shuma and jill are included, so that would be good for me but id be a bit salty if I had bought them.
I would have preferred that they just give us Strider and Ghostrider DLC, tweak X-factor, nerf a few hitboxes, and do something about the dark stages that turn black outfits into ninja invisibility gear. Even though I would have been happy with a few tweaks, ill reserve judgement till I see more of it.

You really shouldn't if you don't agree with the gouging, nickel and diming and double dipping. Voting with your wallet is the ONLY thing these suits understand. You are telling them it's okay to have you beta test their incomplete games, and that you will sheepishly spend more hard earned cash for things they should have given you already. We were all promised PC-like patches and game updates that would make us all happier, but all it did was give them an excuse to wring more money out of people. If this was just characters, I MIGHT understand paying a modest fee, but this is the fixing of:

  1. BROKEN ASS X-factor
  2. BROKEN ASS Wolvie and PHOENIX
  3. SUPER BROKEN SHITTY NETCODE

All things that people who bought vanilla MVC3 should get. Capcom has been dirty in the past, but this is just fucked up, no two ways about it. Retail beta testing...
 
this is the fixing of:

BROKEN ASS X-factor

And oddly enough, X-Factor didn't get nerfed (much). I think they changed the speed boost, but from what I've read, it sounds like the damage and duration of time is still there. I don't really like how characters speed up with XF anyway (it really screws up my air game with Trish), so the speed boost being taken out ~ I'm all for that. The damage....great when I dish it, horrible when I eat it. ;) I think the duration time should be less though, definitely. I'll agree with the thought most people have...XF lvl1 should be less, lvl1 (now) should be the new lvl2, and lvl2 (now) should be lvl3.

I really don't have problems with Phoenix, again, she eats the damage so she should get some runaway type gameplay. Having 3 moves in the air (like everyone else has) is somewhat sketchy, but unless they over-nerf her, there's still ways around the "new" Phoenix. You could basically Tiger Knee the homing fireball, or you can probably s.J, do a homing fireball, activate flight, throw another homing fireball, dive kick, repeat. Unless they make her the only person in the game who cannot activate flight unless they've done 0 other air moves (and I doubt they'll do that). I hate to throw my hat into the "Phoenix deserves to be semi-cheap" camp, but it's a fact. If they nerf her air game, they might as well up her damage, up her life by at least DOUBLE, and remove DP. TBH I wouldn't have any problem with that; while I do like the rape that occurs using DP :D I do like Phoenix as a char. Decent moves, ridiculously fast teleport, and decent combos/BnB's. She's not gonna put up 1k+ damage on a single combo without X-Factor, 1 super, but...she's fun to me to play at least.

Wolverine OTOH can suck it. Him and Akuma both, BFF's....F off with their cheese. :mad: Glad to see dive kick get nerfed, his relaunchers will go away and people will quit using that lame shit. Akuma losing the infinite and the usefulness of the assist....hopefully people will move on from him also.

re: netcode, maybe it's my connection, maybe it's because I only do player and ranked matches.....out of the hundred or so matches I've had, maybe 9% of them had lag. The others were lag free. Granted, when I've had lag, it was HORRIBLE....but for the most part, I have been lucky (?) with the online play/netcode in MvC3. :eek:

People think that Rocket Racoon will be the new Cable; he better not be. :mad:
 
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The fact that Phoenix is on so many teams does point to her being problematic, is she as bad as the terror twins (Wolvie and Akuma) no, not nearly. Is she a problem, yes.

My problem with x-factor is that it's the defining thing in the game. Phoenix entire strat is to l5 and xfactor and then blow out the entire team. X-factor lets some teams blow out the first character and then eat the second on his way in. And it also allows for really silly comebacks at the end as well.

As it stands right now, use of x-factor defines the match far too much. I wouldn't say it should be eliminated, but it should be tweaked.
 
Fuck you capcom how about you give us all the characters that were in MVC2 on release? You and your empty promise pocket picking DLC bullshit can kiss my ass.
 
Phoenix entire strat is to l5 and xfactor and then blow out the entire team.

That's a fairly easy strat to destroy though because most Phoenix players don't spend lab time (practice mode) with her so they know nothing about her BnB's or other strats. Snapping in Phoenix and killing her early is a very easy way to deal with most Phoenix teams.

The people who know Phoenix backwards and forwards though can fight that. Relying on teleports to get away and throwing homing fireballs and using flight or sJ to buy time to then land and tag back out...some people are smart enough to play that way.

I still don't think Phoenix or XF (or a combination of the two) is a game-breaking problem. I do agree that removing the speed boost in XF solves a lot of problems (including infinites and making teleports, especially Phoenix's, not as instant). The time of XF meter should be reduced across the board though. Leave the damage as it is. They could also reduce the speed of red health regeneration while in XF, that would fix the XF'd DP problem. Again though, I don't think it's that big of a deal. I've killed plenty of Phoenix players by snapping them in, and I've killed plenty of DP players, even XF'd DP players, by either outshooting them or waiting for them to make a mistake (which they do quite often) and then single combo+super and it's over.
 
re: netcode, maybe it's my connection, maybe it's because I only do player and ranked matches.....out of the hundred or so matches I've had, maybe 9% of them had lag. The others were lag free. Granted, when I've had lag, it was HORRIBLE....but for the most part, I have been lucky (?) with the online play/netcode in MvC3. :eek:

You must have some Star Trek connection or something, I have met ZERO people who are satisfied with online. It is universally deemed totally unplayable. Training mode comes with lag settings, FFS.
 
You must have some Star Trek connection or something, I have met ZERO people who are satisfied with online. It is universally deemed totally unplayable. Training mode comes with lag settings, FFS.

This is the first I've heard of any lag issues. I play a lot, even now. My friends play a lot. Out of hundreds of matches, I can easily count on one hand how many times lag was a problem.
 
This is the first I've heard of any lag issues. I play a lot, even now. My friends play a lot. Out of hundreds of matches, I can easily count on one hand how many times lag was a problem.

Then MD must have terrible infrastructure, EVERYONE I know, no exaggeration, agrees it's like playing in slow motion. There is intentional input lag, that's the lag reduction style of the netcode, by their own admission. I have seen zero games that didn't suck online, as opposed to, say, SSF4:AE, which is nowhere near perfect, but very playable on a green connection.
 
Yeah I'm in VA and it's lagtastic. But a friend of mine has gatherings and he's only two subway stops away.
 
For what it's worth regarding the lag,

I would guess that at least half of my matches are essentially unplayable due to lag. Around a quarter are noticeable but not completely frustrating, and the remaining quarter the lag is barely noticeable and doesn't significantly affect the game.

I live in San Diego and play random opponents with the searching set to prioritize on connection speed.
 
For what it's worth regarding the lag,

I would guess that at least half of my matches are essentially unplayable due to lag. Around a quarter are noticeable but not completely frustrating, and the remaining quarter the lag is barely noticeable and doesn't significantly affect the game.

I live in San Diego and play random opponents with the searching set to prioritize on connection speed.

Look for people here

http://shoryuken.com/forum/index.php?forums/pacific-south.117/

There is even a San Diego thread.
 
I don't play much, if I'm lucky 2 hr/week, but I live in PA and experience no lag. Pretty much all player matches are perfectly fine. Once in a while I run into a lagfest, but it's few and far between. I'm not saying people are making it up, I'm just curious of the real cause and whey others feels it's unplayable online. I mean is it the netcode, or people using wireless connections, or are their networks being used by multiple people in the house when trying to play, things getting d/l'd on the network, etc.

When I play I'm hardwired and no one else is on my network and I've had good success online. But maybe if I played more, i'd see a higher lag ration than I do now, IDK.
 
Stuff like this makes M.U.G.E.N look pretty good to me! I can get free additional characters and stages in a snap! ;)
 
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