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I got it for the 360 and I friggin love it so far. Going through a career mode in light heavyweight. I'm totally addicted. One of my main gripes is the way it saves after every fight. It switches screen like 4 times and wastes time, they could really streamline it to just say saving instead of changing screens a bunch.
I got it for the 360 and I friggin love it so far. Going through a career mode in light heavyweight. I'm totally addicted. One of my main gripes is the way it saves after every fight. It switches screen like 4 times and wastes time, they could really streamline it to just say saving instead of changing screens a bunch.
Yeah, it's retarded.
Every other PS3 game autosaves on the fly but this one chooses to pause gameplay and make us wait.
Also, ragequitting online is super lame. The top 10 guys are a bunch of ragequitters. I beat the #3 guy on the leaderboard THREE times over the weekend (got the game early), and each time he quit (thus, invalidating the match) as soon as he got knocked out.
Fuckin lames.
That said, it's still a great game but it needs a patch.
So far wrestling is the best 'discipline' in this game IMO. You can always score the takedown, slam them, post up and get shots in on their face. Once you learn how to block transition attempts like the rubber guard you maul people like a downs syndrome grizzly bear.
Well, after being gone a week, I grabbed this yesterday.
The grappling functionality is just as broken as in the demo.
Spamming high kicks and big hooks is way too effective.
Still, as an MMA fan, the look and feel of the game is spot on.
Playing as a BJJer is pretty pointless, though. The long shot > better than pulling guard and having a high ranked submission offense still doesn't change that you have to have someone on death's door to submit them.
They REALLY needed a "flash submission" option in there.
I don't really mean spamming in a sense of just mashing them over and over - but high kicks offer more potential to end a fight instantly than anything else. Especially if you're mixing in mid level kicks and don't sit back in shooting range all day.
The grappling characters have no way to instantly end a fight at all. You have through 4 steps (all potentially risking a reversal or escape) just to get into a position to do permanent damage. All the while the characters with KO power only need one single head kick or wild punch to end a fight. It's just weak that the ground game is a convoluted mess and Mark Coleman can KO Brock Lesnar in 6 seconds (yes, I've seen it) with a right hand.
The lack of a random submission that can end a fight in 20 seconds is a serious flaw.
any tips?
If they wanted to make it realistic when playing as Houston Alexander your controller should shut off whenever you're taken down.
If they make a nintendo version that would be called the turtle tip. wouldnt just be houston alexander though did you see pat berry choke on the ground saturday?
Well, after being gone a week, I grabbed this yesterday.
The grappling functionality is just as broken as in the demo.
Spamming high kicks and big hooks is way too effective.
Still, as an MMA fan, the look and feel of the game is spot on.
Playing as a BJJer is pretty pointless, though. The long shot > better than pulling guard and having a high ranked submission offense still doesn't change that you have to have someone on death's door to submit them.
They REALLY needed a "flash submission" option in there.
Most people consider wrestling to be the most crucial discipline to becoming a great fighter, so that makes a lot of sense really.
Disconnects should always be a loss, even if I disconnect.
If they make a nintendo version that would be called the turtle tip. wouldnt just be houston alexander though did you see pat berry choke on the ground saturday?
My main problem playing online is against people who block your transitions each and every time.
They get on top of you and shut you out period, you can't move, you can't reverse/transition as they block it every damn time and get to mount and when you actually can get a reverse on them (where they take your back) they just block then transition back to mount.
How the heck do they do this so well?
I thought oyu just pushed left/right on the right stick to block a transition but when I try that when I'm on tp of someone they still pass (Generally I use Sean Sherk or Wanderli Silva).
I just bought this yesterday after playing a friends copy for a while. Its good, very addictive and entertaining. Yea, alot of stuff needs to be fixed and its missing alot of components, but its slowly cutting into my SFIV time.
And Pat Berry is still as good as a snail on the ground.
it cut into my SF4 time as well, then my HRAP3 got to my door and SF4 has taken over again.
I have issues with the slow pace of the game. Having already cleared a light heavyweight title, the time and management between matches is a bit tedious feeling to me. Id rather have access to an allotted amount of points to add to my stats after each win/loss/etc instead of progressing through almost pointless weeks up til lthe next fight.
But overall the game does get the feel of MMA very well. The kicking definitely is overpowered, i basically went straight thru to the belt just landing kicks. Still no real penaltys for disconnecting opponents right? no compelling reason to keep playing. Definitely the best UFC game to date, but still not quite on the mark imo.
http://community.ufcundisputed.com/b...t/patch-update
Sounds fine except for the part about reducing the flash KO rate. It's fine where it is. Strikers are already disadvantaged enough in this game they don't need things to be made even harder.