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For the first time, microtransactions brought in more revenue than digital game sales alone for Ubisoft. Player recurring investment, or the sale of in-game items, DLC, season passes, and subscriptions, was responsible for ~$202.6 million during the first two quarters of the year, making up 51 percent of total digital income. That category of digital sales alone jumped by 83 percent year-over-year.
Digital game sales also saw an increase from the same period last year, this time of 57 percent year-over-year. Two of its big releases during the period saw significant digital sales. South Park: The Fractured But Whole alone came in at roughly 50 percent digital, while the recently released Assassin's Creed: Origins sold 35 percent of its copies digitally. For comparison's sake, Ubisoft says the preceding game in the series, Assassin's Creed: Syndicate, only sold 15 percent digitally.
Digital game sales also saw an increase from the same period last year, this time of 57 percent year-over-year. Two of its big releases during the period saw significant digital sales. South Park: The Fractured But Whole alone came in at roughly 50 percent digital, while the recently released Assassin's Creed: Origins sold 35 percent of its copies digitally. For comparison's sake, Ubisoft says the preceding game in the series, Assassin's Creed: Syndicate, only sold 15 percent digitally.