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There is no doubt that streaming your games from the cloud will one day have its place over buying your own hardware. However what is exactly that place will be is certainly up for debate. We have been playing around with NVIDIA's GeForce Now streaming service that is still in beta. We have an 85Mb/85Mb connection here in the office. Even with no one else on the network, we often get "Bad Network" warnings. When it comes to playability, games like Fortnite are very playable when being streamed for us. Load up something like single player Wolfenstein 2, and the gameplay is much less than good even when it tells us we have a good network. If you really want to see where lag is introduced, play something like Quake Champions, and you can't even help from falling off the side of the map into the void, much less land a railgun shot.
IGN is telling us that UBISOFT is betting big on streaming games from the cloud. However, from our perspective we are a long ways off from game streaming winning out over local hardware. Obviously UBISOFT is looking far beyond simply PC games, but into mobile as well. That all said, reliable and latency "free" bandwidth is likely to be biggest knife in the back of widely adopted in terms of cloud gaming, for the PC crowd anyway.
"Technology is actually going in that direction. The machines will be more powerful and the system to transfer data will be more efficient, so at one point, we will have a better experience streaming something than having to buy a machine and change the machine regularly," Guillemot told IGN.
IGN is telling us that UBISOFT is betting big on streaming games from the cloud. However, from our perspective we are a long ways off from game streaming winning out over local hardware. Obviously UBISOFT is looking far beyond simply PC games, but into mobile as well. That all said, reliable and latency "free" bandwidth is likely to be biggest knife in the back of widely adopted in terms of cloud gaming, for the PC crowd anyway.
"Technology is actually going in that direction. The machines will be more powerful and the system to transfer data will be more efficient, so at one point, we will have a better experience streaming something than having to buy a machine and change the machine regularly," Guillemot told IGN.