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I think the 970 may have just killed AMD.
I think the 970 may have just killed AMD.
your comment makes no sense in any context.
Have I slipped into the Bizarroworld?the statement makes sense
You know that u're comparing 4X MSAA on a 970 GTX to 2X MSAA on the 290?
MSAA is very taxing on the GPU and even with twice the amount, the 970 GTX is able to come on top. All this while being on DX 11.
Maxwell has builtin hardware tweaks for DX 12.0 that'll be further exploited once DX 12.0 is out. The performance lead will only begin to grow.
Thats why, at this stage it's hard to recommend a 290 / 290X if you're getting a new card. If u're going for crossfire, sure the price cuts are nice to give u a huge performance boost.
Have I slipped into the Bizarroworld?
Its like saying DX12 is dead in the water also.
Mantle brings other benefits you cant have with nvidia.
that actually enhance ones experience gaming.
I like when people compare a whole new ARC to pre existing 1 year old arc.
I notice the 290 is several times faster than a 680 from nvidia.
Notice the logic?
In that scenario, then yes it can be fantastic. Though imo, one should be able to afford a better proc if you're able to drop $400+ on a graphics card.
A"yes" would've sufficed.comment =/= statement
The only reason Mantle has the few games it has right now is because of the pay cheques AMD is giving out(i.e bundles with their hardware plus a kickback).
Any new API,because it requires rewriting a game for that API(the most amount of work compared to adding physics in a game), requires as much support and cross compatibility with hardware as possible to become adopted. Mantle which only supports 20 percent or less of the market isn't worth writing code in unless AMD gives them a paycheck. Developers are happy to write and program code for one API and call it a day. Particularly when directx 11 already is compatible with Mantle compatible hardware.
a 7 year difference between the two most important parts in a computer. now i've heard everything.
that's like attaching an F1 engine to a 10,000 pound block of steel.
Mantle isn't dead in the water so much because the performance added isn't that big, it's because MS is making their own version of it that will be compatible with Nvidia and Intel which represent 80 percent of the market vs the 20% that AMD represents.
The only reason Mantle has the few games it has right now is because of the pay cheques AMD is giving out(i.e bundles with their hardware plus a kickback).
Any new API,because it requires rewriting a game for that API(the most amount of work compared to adding physics in a game), requires as much support and cross compatibility with hardware as possible to become adopted. Mantle which only supports 20 percent or less of the market isn't worth writing code in unless AMD gives them a paycheck. Developers are happy to write and program code for one API and call it a day. Particularly when directx 11 already is compatible with Mantle compatible hardware.
AMD was also outgunned against NVIDIA during the 8800GT and 8800GTX generation when they had that underwhelming HD2900 and they survived it. What makes people think they wouldn't survive now against GTX970 and GTX980?
Maxwell has enough die space and TDP advantage to launch another big Maxwell.
Maybe this round might entirely belong to NVIDIA.
Shadow play is out of the mix, AMD has it too, and in more games..
Last I heard it was in beta and you had to use Raptr. It's also lacking features (no surprise).
ShadowPlay does not require game support.Shadow play is out of the mix, AMD has it too, and in more games..
Has anyone seen any eyefinity/Surround performance comparisons? This is what will tip the scale one way or another for me. My 6970s are getting long in the tooth.
That is not something Prime1 is here for just type some stuff that tends to be not informative or on topic in most casesYou should give it a try Prime_1. At least to see what it can and cannot do.
ShadowPlay does not require game support.
No, it does not, neither does Raptr.
However, Shadowplay doesnt work in EVERY game. It works in less games than raptr.
Otherwise our other 11 games were detected just fine. And indeed the Raptr team is claiming that they now support 5000 games, versus what Raptr claims is 169 for NVIDIA’s GeForce Experience (a claim NVIDIA strongly disagrees with since they don't even use whitelists). In any case, at 5000 games we have no way to fully validate this claim – and meanwhile we’d note that GeForce Experience worked with all 12 of our test games out of the box – but it’s worth pointing out that for technical reasons it’s important for GEC to support so many games. Since GEC lacks a fallback measure equivalent to GeForce Experience’s desktop capture mode and doesn’t officially support adding unsupported games, a large supported games list is necessary in this case to enable recording of as many games as possible.
I even use it to record Youtube videos (put in fullscreen and it's just like game recording), I usually make a playlist of videos for my phone/tablet, for when I go to the dark places of the world where internet is not an option, and I need something to help pass the time.
http://www.anandtech.com/show/8299/amd-gaming-evolved-client-40-released
First you are just regurgitating AMD marketing. NVIDIA does not require a supported game list like AMD does, so theoretically it supports an infinite number of games. Second the lack of desktop capture is why people dismiss Game DVR.
Either way it's beta like Mantle, so it's not a valid selling point for an AMD card.
Mantle is dead in the water imo:
Could they feasibly drop those two cards (290 and 290X) another $100? If they did they would sell out I would think. Therefore they would clear out old stock preparing them for their new redesign/die shrink. I would buy two 290s and Crossfire them for the heck of it on an extra rig. I think many others would too.
Even at $300 you would be better off getting a 970 for only $30 more. They need to drop it $150.