Tomb Raider patches improves Ryzen performance massively

Alkaladur

Limp Gawd
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Taken from reddit sadly as there appears to be no independent testing as of yet, so take it with an appropriate grain of salt as usual but it seems like the game was patched and performance on Ryzen system has improved by an enormous amount.

Friendly reminder that cadres of internet hackjobs like AdoredTV and some particularly active, and stupid, members of the r/AMD subreddit claimed that the underwhelming performance is due to the nvidia GPUs lacking hardware scheduling, thus placing additional load on the CPU.

The moral of the story is don't listen to internet hackjobs, either that or a Tomb Raider update patched "hardware scheduling" into the GPUs.

 
Remember all the posts saying something along the lines of "Dev's aren't going to go back and patch old titles to improve ryzen performance" ...

http://forums.eu.square-enix.com/showthread.php?t=254796&s=ea21fd6c2d46877c189c6e647153b29d

We have just released the twelfth PC patch for Rise of the Tomb Raider, build 1.0.770.1. This patch will address certain issues with DX12.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
The following changes are included in this patch

  • Fix certain DX12 crashes reported by users on the forums.
  • Improve DX12 performance across a variety of hardware, in CPU bound situations. Especially performance on AMD Ryzen CPUs can be significantly improved.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, build 767.2, which can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
 
Remember all the posts saying something along the lines of "Dev's aren't going to go back and patch old titles to improve ryzen performance" ...

http://forums.eu.square-enix.com/showthread.php?t=254796&s=ea21fd6c2d46877c189c6e647153b29d

Devs aren't going to go back to old titles to improve ryzen performance, that's hugely unlikely. Tomb Raider is used on so many hardware review sites as a benchmark that it got enough exposure for the issues to be noticed by the devs
 
Happy to see things improving. I guessed it would take a while for bios microcode, OS/game/software patches, and other tweaks to catch up.
 
Devs aren't going to go back to old titles to improve ryzen performance, that's hugely unlikely. Tomb Raider is used on so many hardware review sites as a benchmark that it got enough exposure for the issues to be noticed by the devs

But I don't think the issue was ever whether or not dev's would be aware of the issue or not. It was whether or not a dev was going to go back and invest time and resources to optimize performance for existing titles rather than upcoming ones. There has been Ryzen performance patches for Dota 2, Total War: Warhammer, Ashes of the Singularity and Rise of the Tomb raider. It would not shock me if we see more.
 
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https://www.pcper.com/reviews/Graphics-Cards/Rise-Tomb-Raider-Gets-Ryzen-Performance-Update
 
PCPer got a developer reply on what was done to improve performance.

https://www.pcper.com/reviews/Graphics-Cards/Rise-Tomb-Raider-Gets-Ryzen-Performance-Update

UPDATE (5/31/2017): Crystal Dynamics was able to get back to us with a couple of points on the changes that were made with this patch to affect the performance of AMD Ryzen processors.

  1. Rise of the Tomb Raider splits rendering tasks to run on different threads. By tuning the size of those tasks – breaking some up, allowing multicore CPUs to contribute in more cases, and combining some others, to reduce overheads in the scheduler – the game can more efficiently exploit extra threads on the host CPU.
  2. An optimization was identified in texture management that improves the combination of AMD CPU and NVIDIA GPU. Overhead was reduced by packing texture descriptor uploads into larger chunks.
There you have it, a bit more detail on the software changes made to help adapt the game engine to AMD's Ryzen architecture. Not only that, but it does confirm our information that there was slightly MORE to address in the Ryzen+GeForce combinations.
 
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