It took the latest version of Tomb Raider almost ten months (across three platforms) to finally break even. I guess that explains why the company is charging full price for the upcoming Definitive Edition...so they can finally make a little money for themselves.
"As a franchise, Square Enix is clearly invested in us," Amos continued, batting aside the notion that Tomb Raider's sales had ever meant trouble for the series' future. "They already let us get kickstarted on a sequel and they backed us with this [the game's upcoming Definitive Edition]. "They've always been behind us, regardless of maybe what was said or how it was said in the press, and certainly at the end of the year we've actually gone over expectations because we've managed to get profitability back."