ShuttleLuv
Supreme [H]ardness
- Joined
- Apr 12, 2003
- Messages
- 7,295
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Last edited:
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Was a good game indeed. Played it on PC and PS4.
Where is this paltry price being offered by the way?
In contrast I thought the game was riddled with problems.
The only nice things I can say about the game is that it has nice graphics and art direction. And the levels do a great job at emphasizing elevation with multi-tiered design, effective framing, and mid-game climbing and traversal mechanics which really make good use of said tiered environments.
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as fun as the traversal can be-------the game unfortunately employs a heavy engine assist on jumping. It's pretty common that you will under charge a jump and the engine will awkwardly force you to make the jump anyway. It's totally stupid and fumbly. Sometimes causing you to mess up, when you are legitimately trying something!
The combat was way too easy even on the hardest difficulty.
For like 1/3 of the game, you don't have access to melee. Yet the game often jams you into tight quarters, where melee would really be nice. Instead you are forced to fumble around with guns/bow only, for too long.
When you finally get Melee, it's too contextual and with just a couple of upgrades, turns into overpowered 1 and 2 button kills.
It's a worst offender in the area of fake stealth gameplay. The game often sets you up for success by positioning enemies and you in such a way, that all you have to do is press forward and a couple of buttons, to get two or three stealth kills....
With all of those combat problems totaled up: the majority of the game felt like going-through-the-motions for me. The visuals were the only thing driving me onward, to see what I could see next.
The upgrade system is a mostly contrived piece of garbage.
There's a couple of confounding moments in the game where it will suddenly send a ton of enemies at you, all at once. I guess to fake difficulty?------except there are some easy ways to get through where at least one situation causes all of those enemies to dissappear!
In contrast I thought the game was riddled with problems.
The only nice things I can say about the game is that it has nice graphics and art direction. And the levels do a great job at emphasizing elevation with multi-tiered design, effective framing, and mid-game climbing and traversal mechanics which really make good use of said tiered environments.
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as fun as the traversal can be-------the game unfortunately employs a heavy engine assist on jumping. It's pretty common that you will under charge a jump and the engine will awkwardly force you to make the jump anyway. It's totally stupid and fumbly. Sometimes causing you to mess up, when you are legitimately trying something!
The combat was way too easy even on the hardest difficulty.
For like 1/3 of the game, you don't have access to melee. Yet the game often jams you into tight quarters, where melee would really be nice. Instead you are forced to fumble around with guns/bow only, for too long.
When you finally get Melee, it's too contextual and with just a couple of upgrades, turns into overpowered 1 and 2 button kills.
It's a worst offender in the area of fake stealth gameplay. The game often sets you up for success by positioning enemies and you in such a way, that all you have to do is press forward and a couple of buttons, to get two or three stealth kills....
With all of those combat problems totaled up: the majority of the game felt like going-through-the-motions for me. The visuals were the only thing driving me onward, to see what I could see next.
The upgrade system is a mostly contrived piece of garbage.
There's a couple of confounding moments in the game where it will suddenly send a ton of enemies at you, all at once. I guess to fake difficulty?------except there are some easy ways to get through where at least one situation causes all of those enemies to dissappear!
The combat was way too easy even on the hardest difficulty.
For like 1/3 of the game, you don't have access to melee. Yet the game often jams you into tight quarters, where melee would really be nice. Instead you are forced to fumble around with guns/bow only, for too long.
What else would you do if you made a game requiring a lot of acrobatic jumps?
I greatly enjoy 3d platformers of varying quality. I enjoy their freedom, bounce,and responsive (if sometimes a bit quirky) controls.
The older Tomb Raiders games are part of that group.
2013 Tomb Raider's engine assist for jumping is really annoying and promotes lazy and/or imprecise play. and as I mentioned, can actually foul up attempts at more precise/deliberate actions. Of the many good things to borrow form Uncharted 1 and 2, engine assist on jumping mechanics was not a good thing to borrow. It sucked in Uncharted and it sucks here.